Description

Taken from MARU vs REYNOR Quarter Finals

VOD

https://youtu.be/rfV5f8e6WWs

Build Order

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  14  0:17  Supply Depot  
  16  0:40  Barracks  
  16  0:44  Refinery  
  19  1:27  Barracks Reactor, Orbital Command  
  19  1:38  Command Center  Expand on low ground
  19  1:51  Supply Depot  Build as needed
  20  1:59  Barracks  
  20  2:04  Marine x2  Constant Marine production
  24  2:17  Barracks  
  28  2:40  Bunker  
  30  2:46  Barracks Tech Lab  
  33  3:04  Orbital Command  
  33  3:05  Barracks Tech Lab  
  34  3:08  Stimpack  
  39  3:27  Combat Shield  
  41  3:33  Refinery  
  54  4:09  Factory  
  59  4:26  Engineering Bay  
  59  4:27  Refinery  
  66  4:54  Starport, Factory Reactor  Swap with Factory Tech Lab
  68  4:57  Terran Infantry Weapons Level 1  Cut workers
  68  5:01  Barracks Reactor  Lift off to build this
  68  5:33  Command Center  High ground
  68  5:37  Medivac x2  
  76  5:41  Refinery  
  76  5:47  Siege Tank  
  84  6:04  Barracks x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

NOTE: This build is easy to digest, but difficult to execute as you're using Marine's in an unconventional way.

-In the first game, the bunker could go down a little faster. Maru was getting pressured which delayed it a little bit.

-Constant Marine production after the first Reactor finishes.

-The goal of is to use Marines like Hellions to deny Zerg and keep pressure.

-One Reactor and two Tech Labs to get Stim and Combat Shield

-Move out across the map when Stim and Combat Shield is almost done. Time it to where just before you arrive at the Zerg's base those upgrades finish.

-Aim to have your first attack take place between 5:00-5:10.

-Once Medivacs pop out, do another push.

-Right around when you get +1 attack, cut worker production in favor of buildings and army.

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Details

  • Created by: zebulajams    
  • Published on: Dec 14, 2021
  • Modified on: Dec 14, 2021
  • Patch: 4.11.0
  • Difficulty: Easy
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