One build to rule them all !! Why bother to adapt your build when you can use a single one for all matchup get a good eco and hit like a truck!
Why is there no SALT encoding or Overwolf build?
| 14 | | ||
| 16 | | ||
| 16 | | at 18 supp rally that probe into the refinery and pull another one form the mineral line to saturate your 1st gas | |
| 19 | | pull 1 worker from your gas | |
| 19 | | ||
| 19 | | ||
| 19 | | ||
| 19 | | pull another worker from your gas and use it to build the depot leaving you with 1 worker on gas | |
| 20 | | ||
| 21 | | ||
| 23 | | rally at your gas to saturate again | |
| 23 | | your worker should have completed his depot send it to build that racks | |
| 27 | | ||
| 27 | | at your natural for safety | |
| 30 | | ||
| 30 | | ||
| 33 | | ||
| 33 | | ||
| 37 | | ||
| 48 | | ||
| 49 | | ||
| 55 | | attack with your marines focus on higher tech units if possible | |
| 59 | | ||
| 60 | | ||
| 60 | |

A heavily mineral focused build meant to attack early with marines while developping your economy. In the first game harstem plays with marine/mines/medivacs but he shows variations in the next games.