Description

-Very similar to the standard 3-rax timing attack vs. Protoss.

VOD

https://youtu.be/WpEQ-B1X3WU?t=26931

Build Order

Get SALT Encoding   

  14  0:17  Supply Depot  
  16  0:41  Barracks  
  16  0:46  Refinery  
  19  1:33  Command Center  
  19  1:36  Orbital Command  
  19  1:39  Reaper  
  20  1:48  Supply Depot  
  21  2:08  Bunker  Outside natural
  21  2:15  Marine  
  22  2:18  Barracks  
  24  2:31  Barracks  
  24  2:36  Barracks Reactor  Constant marine production
  27  3:00  Engineering Bay  
  27  3:01  Orbital Command  
  28  3:09  Barracks Tech Lab  Maurader production
  30  3:19  Barracks Tech Lab  Maurader production
  31  3:26  Terran Infantry Weapons Level 1  
  35  3:35  Stimpack  
  50  4:15  Concussive Shells  
  54  4:26  Barracks  
  56  4:36  Barracks  
  56  4:43  Barracks  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

NOTE: This is assuming your opponent is not doing some crazy all-in against you. Part of this series that Vibe teaches is concepts. Learning what your opponent is doing and reacting accordingly is crucial. Don't do an all-in if it doesn't make sense to do one.

  1. You want a bunker in the front of your natural because we aren't going to have any tanks for defense.

  2. Only make enough SCV's to saturate your main and natural base. No need unless you are planning for a third base.

  3. Your first 3 rax support your first push. Your second 3 rax are there to support and fulfill units for a follow-up push/defense.

  4. Once +1 attack is nearly finished, move out with your units. Waiting for it to finish and _then_ moving out is slower than timing it to get your units close to your opponents base just as +1 finishes.

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Details

  • Created by: zebulajams    
  • Published on: Nov 24, 2021
  • Modified on: Nov 24, 2021
  • Patch: 4.11.0
  • Difficulty: Easy
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