-Very similar to the standard 3-rax timing attack vs. Protoss.
14 | 0:17 | | |
16 | 0:41 | | |
16 | 0:46 | | |
19 | 1:33 | | |
19 | 1:36 | | |
19 | 1:39 | | |
20 | 1:48 | | |
21 | 2:08 | | Outside natural |
21 | 2:15 | | |
22 | 2:18 | | |
24 | 2:31 | | |
24 | 2:36 | | Constant marine production |
27 | 3:00 | | |
27 | 3:01 | | |
28 | 3:09 | | Maurader production |
30 | 3:19 | | Maurader production |
31 | 3:26 | | |
35 | 3:35 | | |
50 | 4:15 | | |
54 | 4:26 | | |
56 | 4:36 | | |
56 | 4:43 | |
NOTE: This is assuming your opponent is not doing some crazy all-in against you. Part of this series that Vibe teaches is concepts. Learning what your opponent is doing and reacting accordingly is crucial. Don't do an all-in if it doesn't make sense to do one.
You want a bunker in the front of your natural because we aren't going to have any tanks for defense.
Only make enough SCV's to saturate your main and natural base. No need unless you are planning for a third base.
Your first 3 rax support your first push. Your second 3 rax are there to support and fulfill units for a follow-up push/defense.
Once +1 attack is nearly finished, move out with your units. Waiting for it to finish and _then_ moving out is slower than timing it to get your units close to your opponents base just as +1 finishes.