Description

Nuke main and natural within ~2s for only one audio notification. Prespace your ghosts to arrive in corners of those bases at the same time. Return with trailing ghost to defensive nuke against early aggression (especially tank pushes in TvT). Use snipe, EMP, defensive nukes and autorepair on a bunker with one marine to defend early aggression.

vs Zerg you can get your orbital a bit sooner and only complete the wall when it's almost done. vs P and T you want to complete the wall immediately to try to deny scouting.

Notice that you queue a nuke immediately after launching the initial double nuke. Leave one / both ghosts in their bases if you can, to be able to launch this nuke. Cancel this nuke to add a starport / get a BC / fusion core out faster if your ghosts in their bases don't survive.

If a push is coming, and you don't have any ghosts left alive to send back, queue one to the far side of your main. Queue a nuke after (if you don't already have one). If you get lucky, a defensive nuke might deal with the push.

Ways this replay deviates from ideal form of this build: better to go ghost -> marine-> ghost than marine -> ghost -> ghost, and also better to go yamato before armory -> BC upgrades.

The main weaknesses of this build are to early aggression, particularly roaches, blink stalkers, and proxy void rays. Sometimes early terran aggression can be a problem, but if it's a frontal tank push, that's the ideal time to use defensive nukes (particularly from behind the bunker, so they are afraid to try to kill the ghost, and you can usually at least buy time).

At 3.7k on NA, my current win rates are: 39% TvP 59% TvT 53% TvZ

Replay - tvt_exemplar_double_nuke

Build Order

Get SALT Encoding   

  12  0:01  SCV  
  13  0:13  SCV  
  14  0:16  Supply Depot  
  14  0:25  SCV  
  15  0:38  SCV  
  15  0:40  Barracks  
  16  0:43  Refinery  
  16  0:50  SCV  
  16  0:53  Refinery  
  17  1:02  SCV  
  18  1:14  SCV  
  19  1:26  SCV  
  19  1:29  Barracks Tech Lab  
  20  1:33  Supply Depot  
  20  1:34  Ghost Academy  
  20  1:43  Orbital Command  
  20  1:47  Marine  
  21  2:01  Bunker  
  21  2:09  SCV  
  21  2:11  Ghost  
  24  2:21  SCV  
  25  2:24  Personal Cloaking  
  26  2:41  Ghost  
  29  2:51  Supply Depot  
  30  3:01  Factory  
  30  3:10  Ghost Academy  
  32  3:33  Command Center  
  33  3:44  Nuke  
  33  3:50  Nuke  
  35  4:03  Refinery x2  
  35  4:05  Starport  
  37  4:43  Command Center  
  38  4:47  Orbital Command  
  38  5:17  Starport Tech Lab  
  36  5:22  Fusion Core  
  36  5:23  Starport  
  36  5:28  Engineering Bay, Factory Tech Lab  
  38  5:30  Marine  
  41  5:46  Supply Depot  
  40  6:09  Battlecruiser  
  40  6:11  Siege Tank  
  51  6:23  Marine  
  53  6:30  Starport Tech Lab  
  53  6:32  Weapon Refit  
  56  6:51  Battlecruiser  
  64  7:05  Planetary Fortress  
  64  7:07  Refinery  
  66  7:11  Supply Depot  
  66  7:21  Hellion  
  71  7:39  Battlecruiser  
  71  7:44  Armory  
  78  7:46  Command Center  
  78  8:10  Battlecruiser  
  85  8:55  Hellion  
  80  8:56  Battlecruiser  
  80  8:57  Terran Ship Weapons Level 1  
  80  8:59  Orbital Command  
  80  9:01  Armory  
  88  9:17  Missile Turret  
  89  9:32  Ghost  
  89  9:33  Battlecruiser  
  94  9:49  Terran Vehicle And Ship Armor Level 1  
Spawning Tool Build Advisor. Get it on Overwolf

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Details

  • Created by: ThereWereTwo
  • Published on: Oct 27, 2021
  • Modified on: Nov 07, 2021
  • Patch: 4.11.0
  • Difficulty: Medium
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