This is the timing push Cure used on Lightshade Vs. DRG. Where to my shock and surprise led to Cure getting a 2-0 on DRG.

This is the Terran equivalent to the Harstem 4:30 timing push. Zerg is just phenomenally weak at this time if they've only been playing macro so, hitting this window allows you (the Terran) to do a lot of damage to Zerg very early.

The build lands at 3:44 which is almost a full minute sooner than the Protoss timing!


Build Order

Get SALT Encoding   

  14  0:17  Supply Depot  
  16  0:39  Barracks  
  16  0:43  Refinery  
  17  0:53  Refinery  
  20  1:26  Marine, Orbital Command  
  20  1:30  Factory  
  20  1:33  Action  Take 2 off gas. 1 to minerals 1 to build 2nd supply depot.
  20  1:40  Supply Depot  
  21  1:43  Marine  
  22  2:01  Barracks Reactor  Immediately after 2nd Marine
  25  2:13  Hellion  
  25  2:15  Starport  
  26  2:21  Supply Depot  
  27  2:38  Action  After 1st Hellion swap barracks and factory
  28  2:44  Marine  Keep making them until you have a
  32  2:45  Hellion  2x
  32  2:50  Armory  
  34  2:51  Medivac  
  34  2:56  Supply Depot  
  35  3:03  Marine  Should have 4 marines 3 Hellions
  39  3:08  Hellion  2x Rally to Zerg Natural
  40  3:20  Marine  
  40  3:22  Action  Pull 4 SCVs w/ 4 Marines and Medivac. It's time to move out and attack.
Spawning Tool Build Advisor. Get it on Overwolf


It's important that you deny scouting when doing this build because you're mostly 1-base until you move out. So, having the marines and first hellion at the mouth (or ramp) of your natural to deny scouting is crucial to this not being scouted.

SCV Scout and skip the reaper. All you really need to know as Terran is whether Zerg is hatch first (@ 0:50 — 0:54) or doing a pool first build (16/17 supply(@ 0:41 — 0:46)) (12 pool being @ 0:17)

With the above paragraph in mind your focus should be on denying scouting from the initial 2-4 lings that come out as well as the overlord. Speed doesn't finish until around 3:30+ (standard timing) so with hellion support you are free to walk the map and look for any overlords in the vicinity of your base.

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  • Created by: GoodHunter
  • Published on: Sep 11, 2021
  • Modified on: Sep 11, 2021
  • Patch: 4.11.0
  • Difficulty: Medium
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