This is the timing push Cure used on Lightshade Vs. DRG. Where to my shock and surprise led to Cure getting a 2-0 on DRG.
This is the Terran equivalent to the Harstem 4:30 timing push. Zerg is just phenomenally weak at this time if they've only been playing macro so, hitting this window allows you (the Terran) to do a lot of damage to Zerg very early.
The build lands at 3:44 which is almost a full minute sooner than the Protoss timing!
|20||1:33|| ||Take 2 off gas. 1 to minerals 1 to build 2nd supply depot.|
|22||2:01|| ||Immediately after 2nd Marine|
|27||2:38|| ||After 1st Hellion swap barracks and factory|
|28||2:44|| ||Keep making them until you have a|
|35||3:03|| ||Should have 4 marines 3 Hellions|
|39||3:08|| ||2x Rally to Zerg Natural|
|40||3:22|| ||Pull 4 SCVs w/ 4 Marines and Medivac. It's time to move out and attack.|
It's important that you deny scouting when doing this build because you're mostly 1-base until you move out. So, having the marines and first hellion at the mouth (or ramp) of your natural to deny scouting is crucial to this not being scouted.
SCV Scout and skip the reaper. All you really need to know as Terran is whether Zerg is hatch first (@ 0:50 — 0:54) or doing a pool first build (16/17 supply(@ 0:41 — 0:46)) (12 pool being @ 0:17)
With the above paragraph in mind your focus should be on denying scouting from the initial 2-4 lings that come out as well as the overlord. Speed doesn't finish until around 3:30+ (standard timing) so with hellion support you are free to walk the map and look for any overlords in the vicinity of your base.
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