12 pool build which aims to snipe the second base of a standard opening zerg build. Not necessarily an all in because of the second base if the base snipe fails, but you will be down in eco.
|12|| ||Followed by 3 drones immediately|
|14|| ||Rallied across map to snipe natural|
|16|| ||4 pairs totl|
Cool build I encountered on the ladder and died to. Completely screws over standard 16-18-17 start by sniping the expansion with 8 lings. You also get a late but still reasonably timed second base. If you get the snipe on the natural, you're in a wonderful position. If you do not, you will need to hold off speedlings and possibly banes as your gas is delayed.
If you fail to snipe the hatchery: Retreat your zerglings, don't trade them for enemy lings. Make a few safety banes with the retreated lings once banenest is done. Go to 2 base saturation and work towards a 1/1 roach push. You can take a 3rd base after the roaches are sent out once upgrades are done. Reinforce the push with at least 1 larva inject rotation of lings (8 pairs) and morph in extra banes if the enemy has a lot of lings themselves.
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