1 base double rax upgrade stimpack + combat shield 12 marine drop followed by other drop wave. Specially design for Terran players who love to play bio and dislike late game scenario against zerg.
-Focus on getting double upgrade for marines then go full production of marines.
-Use orbital energy all for mules.
-If possible take out queens to prevent larvae output
-This build require only little amount of macro (marine production and medivac) but require tons of micro.
-First wave of drop (12 marines 2 medivac) must survive until reinforced by another 2-3 medivacs with some marauder to deny banelings or roaches.
-Losing first wave of drop will result in certain loss.
| 13 | 0:00 | | |
| 13 | 0:15 | | |
| 14 | 0:18 | | |
| 15 | 0:30 | | |
| 15 | 0:39 | | |
| 15 | 0:42 | | |
| 16 | 0:47 | | |
| 17 | 0:57 | | |
| 17 | 1:07 | | |
| 18 | 1:09 | | |
| 18 | 1:15 | | |
| 19 | 1:21 | | |
| 19 | 1:27 | | |
| 19 | 1:31 | | |
| 20 | 1:36 | | |
| 20 | 1:51 | | |
| 20 | 1:59 | | |
| 20 | 2:03 | | |
| 20 | 2:18 | | |
| 21 | 2:20 | | |
| 21 | 2:26 | | |
| 22 | 2:33 | | |
| 24 | 2:36 | | |
| 25 | 2:48 | | |
| 26 | 2:51 | | |
| 27 | 3:02 | | |
| 27 | 3:03 | | |
| 28 | 3:09 | | |
| 29 | 3:17 | | |
| 29 | 3:23 | | |
| 30 | 3:26 | | |
| 32 | 3:44 | | Swap Factory and Starport |
| 35 | 3:46 | | |
| 37 | 3:58 | | |
| 38 | 4:02 | | Load marine to medivac and force cancel third hatch |
| 39 | 4:03 | | |
| 40 | 4:12 | | |
| 41 | 4:20 | | Drop main base |
| 44 | 4:36 | | |
| 45 | 4:38 | | |
| 46 | 4:46 | | |
| 48 | 4:50 | | |
| 49 | 4:55 | | |
| 50 | 4:56 | | |
| 50 | 5:04 | | |
| 54 | 5:06 | | Drop infront natural |
