Harstem describes this as a 99% win-rate PvZ from low GM to Bronze, I'm making this in order to test it, but be free to use it. (The 1% is obviously if you get matched against serral as demonstrated on the VOD, but that shouldn't happen so often)
13 | 0:05 | | First probe that returns the mineral, send to patrol/block the expansion |
14 | 0:14 | | First probe out of the nexus, send to build lowground pylon to wall |
16 | 0:40 | | Chrono probes as soon as the first pylon finishes then save chrono |
17 | 0:51 | | Use the probe returning from the gateway, put 2 probes when ready |
18 | 1:05 | | Scout main with probe blocking the natural, panic if early pool, keep going if 17hatch |
20 | 1:27 | | Stop building workers till money to cyber |
20 | 1:40 | | |
21 | 1:48 | | With probe returning from building the cyber core. Only saturate if keeping 16 workers on the mineral line. |
22 | 1:58 | | hidden, but with space for 4 buildings. |
26 | 2:18 | | chrono adept |
26 | 2:20 | | no chrono |
26 | 2:24 | | on the hidden pylon |
29 | 2:36 | | chrono |
30 | 2:41 | | pull 4 workers out of gas when natural nexus finishes |
33 | 2:54 | | cut work production at 27 workers long enough to build 3 more gates before warpgate at 56' mark |
33 | 2:56 | | |
33 | 3:05 | | |
35 | 3:17 | | chrono prism, rally to a hidden location to warp 4 stalkers |
35 | 3:24 | | on the wall |
40 | 4:03 | | And cut worker production. should have 2/2 on gas upstairs and 14 on minerals downstairs, Build one pylon for each warp cycle |
48 | 4:20 | | Stalkers and zealots each 20' until the zerg dies |
Notice the cheeky fake probe building for masters+ players. Notice the 20s between gateways to match the warp cycles. Build one pylon for each warp in cycle.
On May 4, 2021, 12:35 p.m., Hit said:
As a zerg player, I'll look out for this.
Its just 99% of the time, Protoss goes for stargate opener.