Intermediate Build order Opening block – One Barracks expand
14 – Supply Depot 16 – Barracks 16 – Refinery @100% Barracks – Reaper and Orbital Command @400 mineral – Command Centre (@100% – Orbital Command) @100 mineral – Supply Depot @100% Reaper – Marine
Build block – 1-1-1 then two more Barracks
@100 gas – Factory @100% Supply Depot – Bunker @100% Marine – Reactor @75 mineral – Refinery @100% Factory – Starport; Tech Lab on Factory @100% Reactor – 2x Marine (constant Marine production) @100% Tech Lab – Cyclone @100% Starport – Barracks (second), Viking, and Supply Depot Build Supply Depot accordingly hereafter @100% Cyclone – Lift Factory to build a Tech Lab @100% Viking – Reactor and Barracks (third) @100% Barracks (second) – Place it on the unused Tech Lab and upgrade Stim; Engineering Bay; Refinery @100% Tech Lab – Siege Tank (constant Siege Tank production whenever you can afford) @100% Barracks (third) – Lift Starport to build another Reactor; Place Barracks (third) on the unused Reactor @100% Engineering Bay – +1 Infantry Attack @100% Reactor – 2x Medivac
Explanation This is a step up from the beginner build earlier. The opening uses a Reaper instead of a immediate Reactor. Reaper expand is undoubtedly the opening to learn, so it is a natural progression from the Reaper-less one Barracks expand opening. The default Barracks production sequence for a 16 Refinery Reaper expand is Reaper-Marine-Reactor (learn more here).
The build converges to the same 3-1-1 set up, but this tech up to 1-1-1 before adding more Barracks. There are countless options with a 1-1-1 set up, and I pick Cyclone and Viking for this build. The rationale is to not diverge away from the beginner’s build in regards to the general focus. You still focus on powering up by producing as many units as possible, but you can now use Marines, Cyclone, and Viking to defend. I decide not to include a harassment option (e.g., Widow Mine drop), so you can focus on macro. Just a side note, you can use the Viking to hunt Overlords in TvZ, because you won’t need a Viking to defend in the early game against Zerg.
The relatively complex add-on switching is intentional. Add-on switching is an integral aspect of Terran, so one has to take up the challenge eventually. Nevertheless, you still end up with the same set of structures as the beginner build:
3x Barracks (2x Reactor and 1x Tech Lab) 1x Factory with Tech Lab 1x Starport with Reactor Similarly, you move out when you’ve Medivacs and Stim, then you put down the same additional buildings for a macro game. You still produce Marines, Siege Tanks, and Medivacs. Once you get comfortable with this, you can move on to learn one dedicated build for each match-up. The monthly Metagame Build Orders is a good place to start.
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