Two-Gate opener, stalker-stalker into sentry-sentry then nexus.
Trading is the name of the game with this build.
You will find a summary of Harstem's video main points in the Analysis below the build order.
The next step after the build is "complete" would be to add 2-3 gateways and start producing tempest(or carriers). This only after your 7th gas.
During the build, you can also get a dark shrine, either to harass your opponent or to stop your opponent's harassment.
12 | 0:01 | | |
13 | 0:13 | | |
14 | 0:17 | | |
14 | 0:25 | | |
15 | 0:37 | | |
15 | 0:38 | | |
16 | 0:49 | | |
17 | 0:55 | | |
18 | 0:58 | | |
18 | 1:04 | | |
18 | 1:08 | | |
19 | 1:17 | | |
20 | 1:27 | | |
20 | 1:28 | | |
21 | 1:33 | | |
21 | 1:36 | | |
24 | 2:02 | | |
24 | 2:04 | | |
28 | 2:12 | | |
29 | 2:34 | | |
33 | 2:41 | | |
33 | 2:48 | | |
34 | 3:02 | | |
37 | 3:07 | | |
37 | 3:08 | | |
38 | 3:26 | | |
40 | 3:44 | | |
45 | 4:02 | | |
47 | 4:03 | | |
52 | 4:28 | | |
52 | 4:29 | | |
53 | 4:33 | | |
53 | 4:37 | | |
55 | 4:51 | | |
57 | 5:03 | | |
60 | 5:22 | | |
60 | 5:25 | | |
65 | 5:31 | | |
71 | 5:46 | | |
73 | 5:52 | | |
75 | 5:57 | | |
88 | 6:22 | | |
90 | 6:29 | | |
91 | 6:38 | | |
94 | 6:50 | | |
94 | 6:53 | | |
95 | 6:56 | | |
102 | 7:09 | | |
106 | 7:27 | |
Notes:
Always keep your mineral line saturated (fill gas with new probes) Probe scout after you build your second gateway
Count pylons (spot proxy)
Hallucination scout is very important (you should have three sentry, use them!
[3:30] you should scout with your first hallucination, do NOT build a forge until you know your opponent also has one. Instead, warp in two more stalkers in your main and wait.
If you see no forge, focus more on unit production. Otherwise, play it safe and build infrastructure (add gateways, second robo, etc)
Add a battery to your second and third base, even if you are ahead. It adds another layer of safety if you get caught off-guard or out of position.
For the same reason remember to add a cannon in each mineral line at this point [~7min]
Observers and pylons are your friends when trying to figure out your opponent's movement on the map! Use pylons on the side of the map to spot harassment coming at you and observers (in smart locations) to keep the rest of the map under control.
Always keep an observer with your army.
---In case of a proxy pylon---
If you notice the lack of a second pylon in the enemy base, use the probe on your opponent's side to scout that side of the map, and the one that built your low ground pylon to scout your side of the map.
Once you confirm the proxy, add a battery to your main's mineral line, defend your natural with your units.
Remeber to check with your probe if your opponent is going to be producing a second oracle.
If a second oracle is added, remember to warp in two more stalkers.
Be wary of stasis wards. Both in your mineral line or third base location.
--In case you spot an all-in--
Warp two more Stalkers immediately and use your gateways(warp-ins) Add one or two more batteries Be careful not to get supply-blocked.
Check his movement on the map [when/if he moved out] (also to see if it wasn't just to trick to make you believe it was an all-in)
If you are floating money, add a gateway or another battery. Try to add probes every now and then. Be careful that your opponent does not drop into your main.
After defending successfully, add a forge and a robo and continue the build. You could also add a nexus (which you can cancel if he attacks again)
Just defend and be safe, if you survive and don't die to his push you win.