This is a build order really strange but really really powerful. We start with a lot of defence with bunker marines tanks and mines and a pretty late B2. After you’ve got your second base and a solid difference without too many units, We go on double Starport With banshee clock and the speed of banshees. Don’t forget that during all the game you have to product Marines almost every time. After that banshees pressure, you’re gonna do A lot of battlecruiser and so many command centre and economy and you will try to don’t show them to the opponent (I talk about the battlecruisers). It should be okay because if you do like I tell you to do, you will every time harass him with your Marines, and if he try to attack you, It should be okay because you will have minimum one planetary fortress some tanks and bunkers and mines. It’s normal if you lose a lot of units but it still be super powerful because you harass him with battlecruisers teleportation and the marines , and you have an excellent economy and an excellent production of units so even if you lost all your army will be back really soon after
Why is there no SALT encoding or Overwolf build?
14 | 0:19 | | |
15 | 0:38 | | |
15 | 0:44 | | |
18 | 1:10 | | |
19 | 1:33 | | you will send it immediatly to scoot the openent and harass him if u can |
20 | 1:40 | | |
20 | 2:00 | | now marines non stop on the two barracks until I tail you to stop it |
23 | 2:19 | | |
23 | 2:24 | | |
23 | 2:30 | | |
24 | 2:46 | | as soon as your factory is finished |
| when hellion is finished, stop marines production around here, you should have around 12 marines or maximum 15, depends of if u lost some of them | ||
| when you have the money without stop scv production | ||
| when tech lab finished | ||
| same time than tank | ||
| right after | ||
5:39 | | when you have 400, when satioport finished, and send it directly to harass economy of your opponent | |
6:00 | | right after started libe | |
| when techlkab finished and you havethe money for | ||
| when libe go out | ||
| start again to do marines non stop on both barracks, and dont forget to do supplies! | ||
| as soon as u can | ||
| as soon as uhave the money to get it, without stop producing marines and scv | ||
| as soon as you have the money and engeniring bay finished. If yopu are sure to not be in danger you can do an orbital. | ||
| as soon as you can, this one will be for defense (except if you rly want to harass), and you can stop marines production | ||
8:30 | | make some turrets like 2 or 3 to defend harass of ennemies | |
| in fact if you lose mùarines or if you think ennemy will attack you you can do more marines | ||
9:00 | | 2 refineries on second base | |
| to do banshees and BC | ||
9:30 | | just before tech lab of starport finish | |
| and stop marines production, for banshees | ||
| as soon as you have the gaz for do all of this : | ||
| |||
| |||
| as soon as u can | ||
| _____ | ||
| _______ | ||
10:41 | | _______ | |
| asap | ||
| |||
| non stop until 6 (when u have 4 just send 2 each side of ennemi base | ||
| the 3 rd one | ||
| non stop until product 3 (so 4 cause you made one at the begining) | ||
| when widow mine is finished | ||
| __________ | ||
| ________ | ||
| as soon as possible on b3 | ||
| 1 or 2 immediatly after b3 | ||
| non stop, never | ||
| as soon as 6 banshees have been done, do until 5 vikings | ||
| asap | ||
| on b3 asap | ||
| until have 15 | ||
| gogogo and yamato and 5 racks non stop marines!! |