Description

Thank you for viewing my build, and please comment if you lose a game using this build or have any questions.

Here is the replay page for this build. Download the replay by clicking 'Download' in the top-right corner.

As said in the title, this is a Roach-Ravager build that is extremely strong. It is very good at defense and offense, and front-page Zerg build creator zuka says this build is "Easy to understand" and "You can use it in GM too" (Gm = Grandmaster, the highest ladder rank)

A little bit of advice from the silver 1 player here, I think this build should be used against adept-archon play, and possibly mechtoss if you have enough micro or enough macro.

EDIT: I wrote this at silver 1, and i'm finding it's difficult to execute this with lots of micro in gold 3, and Oracle strikes at your workers are common. So, please make another Hatchery at about 5 mins, and mutate Spore Crawlers just after you start making your zerglings. I can't put these steps into the order itself, as it would offset the replay.

Changelog:

Nov. 23 2020:

~ Added changelog.

~ Changed phrase "I think this build should be used against Mechtoss" to "I think this build should be used against adept-archon play."

~ Changed phrase ", and possibly biotoss if you have..." to ", and possibly mechtoss if you have..."

~ Removed "scout" from the "EDIT:" section.

~ Added "adept-archon play" definition to "For Newer Players:" section

Read the Analysis for gameplay tips.

For Newer Players:

Mech - Short for mechanical

Bio - Short for Biological

-toss - protoss build using majority of the type of units (mechtoss = mechanical protoss build, Stalker-immortal, etc.)

adept-archon play: a Protoss build using majority of adepts and archons, which generally excels at taking down LingBane-based builds.

Replay - Roach Ravager ZvP

Build Order

Get SALT Encoding   

  12  0:01  Drone  
  13  0:02  Action  - Use your overlord to scout.
  13  0:13  Overlord  
  13  0:18  Drone  
  14  0:31  Drone x2  
  16  0:37  Drone  
  17  0:47  Hatchery  
  16  0:51  Drone  
  16  0:54  Extractor  
  16  0:57  Drone  
  17  1:07  Drone  
  18  1:24  Spawning Pool  
  17  1:30  Drone x2  
  19  1:44  Zergling  
  19  1:47  Zergling x2  
  20  2:09  Lair  + Roach Warren
  22  2:20  Evolution Chamber x2  
  21  2:34  Overlord x2  
  24  3:11  Roach x2  
  24  3:12  Queen  
  30  3:16  Extractor  
  29  3:20  Queen  
  33  3:34  Roach x2  
  39  3:46  Glial Reconstitution  
  41  3:59  Roach  
  41  4:02  Zerg Missile Weapons Level 1  
  43  4:04  Overlord  
  44  4:15  Overlord  
  44  4:26  Overseer  
  44  4:29  Roach x2  
  48  4:35  Roach  
  55  4:41  Extractor  
  54  4:50  Roach x2  
  60  5:15  Ravager x2  
  62  5:22  Ravager  
  67  5:34  Extractor  
  77  5:59  Ravager  
  78  6:13  Ravager  
  79  6:30  Overseer  
  83  6:43  Overseer  
  94  7:00  Ravager  
  103  7:27  Ravager x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

In this build, you must be sure to do the following:

  1. Build Evolution Chambers and upgrade early. This increases your units efficiency.

  2. Upgrade Glial Reconstitution (Roach Speed) This allows you to follow fleeing enemies more quickly and cut their numbers while you build more units.

  3. Mutate Ravagers. Ravagers are extreme assets to this build, as they can deal _massive_ damage to units using their Corrosive Bile ability. The ability also has a relatively short cooldown. Use this against Pylons or Photon Cannons, or enemy units backed into a corner. Remember Corrosive Bile takes 3 seconds to deal its damage.

  4. Mutate Overseers. Overseers are detectors, which allows you to keep cloaked enemies away from your armies. Because they are fliers, they also allow you to attack units on cliffs while your units are below. This also is advantageous because you cannot cast Ravager's Corrosive Bile unless you have vision in an area. Overseers can also be used to create changelings, allowing you to scout effectively.

If you have not read the description, please do.

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Details

  • Created by: Dark_Avenger
  • Published on: Oct 22, 2020
  • Modified on: Nov 24, 2020
  • Patch: 4.11.0
  • Difficulty: Easy
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Comments (10)

On Dec. 1, 2020, 1:38 p.m., Dark_Avenger  said:

IIEleven11 and ezdiy,

I'm laughing at myself right now as to how bad I am at writing builds. I'm considering just deleting this cause it's not helping anyone, really. I was new to ladder when I wrote this so it's 90% problems 10% everything else, I suppose. Lol. Anyway, Here's my real questions.
Number 1, why would 3 extra larvae help by getting a macro hatch?
Number 2, How can I keep track of how many CC/Nexii/Hatches my opponent has? (I suppose using Overlords/Overseers will work, but Idk, there might be a better way.)
Number 3, Is it really worth getting 88 workers like most people say (at least in ZvP)? It seems like a waste of supply to me, as it's 44 less roaches or hydras.
Number 4, can I invite y'all to my group so I can get your advice more often? I guess that's not much of a question, but, there it is.

Thanks guys,
Dark_Avenger

On Dec. 1, 2020, 8:07 a.m., ezdiy  said:

@IIEleven11: It's a 2-base allin and labelled as such, not a real macro game. This thing has its place if you scout opponent does goes for low eco as well (most lower leagues do).

On Nov. 29, 2020, 8:23 p.m., IIEleven11  said:

So i just saw the replay i wanted to see what the other guy was talking about. But theres a misunderstanding i think about how zerg works. Zerg is unlike any other race because your workers and army come from the same place, hatches and larva. So youre playing like how a protoss or terran would. You cant do this it strangles everything. Instead you should be expanding faster then your opponent taking base after base, staying at minimum one base ahead and ten workers ahead. So try hitting the 66 worker mark then making army, a second hatch in ur main called a macro hatch for larva production can go a long way. Next get your evos off your second control group. put them on 7 or 8 or 9 or 0. those front control groups are prime real estate and you want them for army/casters. dont forget to tech up. roach rav is a tier 1.5 army. it will not beat a late game protoss or mid game protoss army. you need area of effect like banes or lurkers and staying power like ultras or broods

On Nov. 25, 2020, 6:56 a.m., ezdiy  said:

@Dark_Avenger Ye, it looks ok now. If you want first roaches earlier (at around 3:00, and wander in with 3 ravagers at around 4:00 on the opposite side of map), you must go very early gas with Hatch-Pool-Hatch, skip some lings and upgrades, and then second wave with +1 timing between 5:00-6:00.

This will gimp your eco a little compared to standard +1 timing RR meta, and the +1 wave will be slowed by +30s, so I'd not recommend that unless your micro with the initial ravagers is decent enough for the early roaches to work to your advantage.

On Nov. 23, 2020, 4:22 p.m., Dark_Avenger  said:

ezdiy and MilkEffect,

I'm very sorry for the confusion. I've made some changes and hope this satisfies you. MilkEffect, I'm a little confused how not being able to build a Roach Warren at the time it previously was would be a pool first. I thought I had put Hatch-Gas-Pool in there to help pump up Roach production more quickly, but, like you said, it may still be a pool first. I'm also sorry for making you think this was a troll build. I hate when someone puts something in a build just to make me stumble during a game. Thank you for your helpful comments, and be sure to comment again if I've still got it wrong. Of course, this is my first build order, and It's still being refined. Once again, Thank you, sorry, and GLHF!

Dark_Avenger

On Nov. 21, 2020, 10:17 p.m., ezdiy  said:

@MilkEffect Yep, this seems like some sort of troll build. See scarlett's 12-pool all-in (roach @ 2:00) or Vibe's roach-ling (more defensive/robust, roach @ 3:43) for real timings.

On Nov. 14, 2020, 8:23 p.m., MilkEffect  said:

I could not start a roach warren at 1:44 if a pool was started at 1:24 because of the tech requirement. What you actually did is a pool first.

On Nov. 4, 2020, 10:45 p.m., IIEleven11  said:

Yep of course keep it up. It's a learned skill so it's something you need to practice and study. A zergs worker count is their backbone. So if you wish to macro get that worker count up. 50 drones by 5 minutes 60 by6 70 by 7 and 80 by 8. Calling at around 88-95 drones total. 66 workers is the beginning of your power spike. Or Three base full saturation. It's not until this time that a zerg really hits their stride. Peaking around 88 workers. So you'll find a lot of the meta builds today use a technique or style called the rule of one gas. In which you stay on one gas u til your third is at 16/16. And u rush to fill up that third as fast as possible. This is advanced stuff but you can checkout the build in ZvT. It's posted there. Just make sure your scouting using ur overlords and responding to ur opponent. Zerg is very reactive. Goodluck though kid if you need help you can find me on discord iieleven11#8207

On Nov. 4, 2020, 1:27 p.m., Dark_Avenger  said:

IIEleven11,

Thank you for commenting on my build! I had no idea this was more of an 'all in' build until I read your suggestions and I'm very grateful. Even more thanks for explaining to me the importance of Hatch first. I've used it in some of my new matchups and, for reasons unknown to me, I won those where I usually would have lost to an early Medivac drop or something like that. Thank you so much for the valuable advice!

Dark_Avenger

On Nov. 3, 2020, 1:43 a.m., IIEleven11  said:

This isnt a timing attack its an all in. Youre very very low on worker count, low on base count which puts you in a position of "I need to do damage with this attack or I lose" because of this it's "All in". In regards to that, because its now classified as all in, you should make sure you go all in. Theres a build kinda like this, called 2 base roach. It hits on 2 bases with +1 missle and roach speed. Sure you can make ravagers if you want. Cost a lot of gas though. It also doesnt make sense to make pool first in this situation. Think of it like this, you haver three options, gas first, hatch first, or pool first. Pool first prioritizes slow lings attacking very early. Gas first would prioritize speedlings or banelings, and a hatch first everything else.In this case because youre attacking so late you would go hatch first as the early pool is useless to this build. But, for a silver not bad on making a build, just need to refine a few things and youll be high lvl in no time

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