Special thanks to Jash for making this opportunity happen.
Also, shout out to ViBE. If his B2GM series has helped you, definitely throw the guy some love at https://www.twitch.tv/vibelol
This build contains an SCV scout and no bio. It is defensive until maxed.
Of course, adjust depending on what you scout. You will have adequate Siege Tanks/Hellions to repel any early ground aggression. If you scout air, you can easily switch Tank production into Cyclones. You will also have a reasonably timed Engineering Bay to get adequate turrets built.
ViBE was distracted by coaching, so there is definitely room to beat the below timestamps. When learning this build, aim to memorise the prompts (when this finishes, do this. @ this much gas, do that). It's all about efficiency, baby.
13 | 0:00 | | Rally SCV to main ramp, Stack x2 workers per close mineral patch |
14 | 0:19 | | @100 minerals |
16 | 0:43 | | @100% Supply Depot |
16 | 0:45 | | Immediately after starting Barracks |
18 | 1:09 | | @100% Gas, saturate immediately |
19 | 1:42 | | @100% Barracks, send SCV to scout |
19 | 1:43 | | 2nd |
20 | 1:50 | | @100 gas |
20 | 2:00 | | Lift and land if wall needs adjustment |
20 | 2:02 | | Finish wall @ main ramp |
21 | 2:11 | | 2nd Gas, saturate @ 100% |
22 | 2:36 | | @100% Factory & Tech Lab, swap Factory onto Tech Lab |
22 | 2:41 | | Aim for 4-6 Siege Tanks |
27 | 2:59 | | Natural CC. Always prioritise over 2nd Factory |
27 | 3:00 | | Place at natural's wall spot |
27 | 3:01 | | @100 gas |
28 | 3:12 | | |
29 | 3:23 | | Mule dump when 2nd Orbital is done |
30 | 3:26 | | |
30 | 3:31 | | |
36 | 3:51 | | |
36 | 3:53 | | @100% Factory & Reactor, swap Factory onto Reactor |
38 | 3:59 | | |
38 | 4:04 | | |
41 | 4:07 | | |
47 | 4:20 | | 3rd. Build @ natural wall to complete it sooner |
48 | 4:26 | | @100% EBay, x1 in main and x1 in natural. You can place the natural turret next to the CC to also cover the wall (i.e. vs Protoss for DTs) |
49 | 4:32 | | |
54 | 4:42 | | 4th |
58 | 4:46 | | @100% start Thor production |
60 | 4:57 | | |
66 | 5:11 | | Just chuck it anywhere |
66 | 5:13 | | 5th tank is because we don't want the Factory to be idle, but the Armoury isn't finished yet |
76 | 5:28 | | Calldown: Supply Drop because naughty Vibu got supply blocked |
76 | 5:32 | | Armoury should be 100% and natural should be fully saturated |
76 | 5:40 | | @100% 3rd CC |
82 | 5:56 | | |
90 | 5:58 | | Turn Hellions into Hellbats |
131 7:51 Take 4th base, make Planetary Fortress.
200 9:09 Get Blue Flame/Smart Servos if you haven’t already. Get killing, Krombopulos Michael.
*Jash @ 6:00 *– 62 Supply, 47 SCVs. 5 Tanks. 3rd CC finished.
*ViBE @ 6:00 *– 91 Supply, 47 SCVs. 5 Tanks, 8 Hellbats. 3rd OC finished. 2 Turrets. Thor in production.
On the topic of building multiple Command Centres (@57:28):
Aim to keep only one building at a time until you have >12 Factories and your half of the map is covered by Planetary Fortresses. Only build multiple Command Centres after this to turn into Orbital Commands.
The reason is that these Orbitals are useless if you cannot re-max easily. The mule dump is more useful later than sooner – you need your production running first.
On the topic of SCV totals and production (@58:40):
Pros will aim for 66-70 because this is three base saturation. ViBE teaches us to make 80-85 because it lets us afford a fast re-max.
ViBE is teaching us to over-make production. 20 Factories at Grandmaster is absurd.
High level play has players who are able to maximise harassment and the accompanying attrition of units. It’s always about constantly whittling down your opponent. Their production has 100% uptime while doing this.
Lower level players (Bronze to Diamond) cannot utilise production while they are multi-tasking (i.e. harassing). So he encourages greater production to allow the fast re-max.
Your game style *WILL *change as you transition from those lower levels to the higher levels. It’s all about efficiency.