First of all this is my first attempt at writing a build order here at spawningtool.com so i have no idea if this will look clean.
Secondly, this build is straight copied from Harstems video about the PvT semi-allin done by PartinG. Even though it says all-in it is perfectly fine to expand behind this push or tech-up depending on how much value you get out of the push itself.
The aim of the build order To get a strong push at the enemy doorstep at around 5:07, if you can't win the game with the push you should atleast have done enough damage to put u ahead. Focus down the Marauders and Tanks first. Then Marines.
13 | 0:17 | | |
16 | 0:35 | | |
17 | 0:47 | | |
20 | 1:24 | | |
20 | 1:35 | | |
20 | 1:40 | | |
21 | 1:49 | | |
21 | 1:57 | | |
21 | 2:00 | | |
25 | 2:17 | | |
28 | 2:32 | | |
29 | 2:41 | | |
34 | 2:59 | | |
37 | 3:19 | | |
38 | 3:23 | | |
38 | 3:25 | | |
40 | 3:39 | | |
40 | 3:45 | | |
40 | 3:47 | | |
43 | 3:52 | | |
46 | 4:01 | | |
46 | 4:08 | |
After the initiall push, if you feel you can't win the game you can: Expand to a third Tech-up
You should be able to get enough damage done so that you are ahead economically, a good follow-up depending on the oponnent would be:
Is he going tanks? Build forge, get chargelots and archons!
Is he going bio? Get another gas, get 1 more robo and 1 robo bay. Get colossi out!
On Sept. 4, 2020, 11:06 a.m., StoicLoofah said:
Looks clean to me! Thanks for sharing