TY's YouTube video: https://www.youtube.com/watch?v=r3T8NRMfeBc
Translated to English: https://www.youtube.com/watch?v=BMZ0P2nghdc
Why is there no SALT encoding or Overwolf build?
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| 71 | | constant marine tank production | |
| 76 | | on starport tech lab | |
| 90 | | take 3rd with 2 gas | |
| 100 | | swap rax off reactor | |
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| 120 | | 3 tech lab 2 reactor | |
| 120 | | cyclone hellion tank | |
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TY starts with a mine drop and lots of marines to mask mech and survive the early game where mech is the weakest. Goal early is to get to 3 bases and play defensively as mech can die easily to Protoss push pre-150 supply. Mid game goal is to get a good 2-2 timing push. Composition is important. Against long ranged units (collosi/stalkers), tanks are important. Against short ranged units, focus on cyclone/hellion for kiting. Scouting stargate is also important because your tanks will be useless against carriers. Thors, vikings, and cyclones will help against airtoss.