This build is taken from the DreamHack Masters 2020 Summer Season Finals. This is the July 2020 entry of Metagame Build Orders of Terrancraft. See https://terrancraft.com/2020/07/28/mbo-july-2020/
14 | 0:17 | | |
16 | 0:40 | | |
16 | 0:46 | | |
17 | 0:55 | | |
19 | 1:26 | | |
19 | 1:27 | | |
20 | 1:42 | | |
20 | 1:49 | | |
21 | 1:59 | | |
24 | 2:26 | | |
24 | 2:31 | | |
26 | 2:40 | | |
26 | 2:42 | | |
26 | 2:48 | | |
30 | 2:56 | | |
32 | 3:20 | | |
35 | 3:29 | | |
35 | 3:31 | | |
38 | 3:58 | | |
42 | 4:14 | | |
43 | 4:18 | | |
44 | 4:33 | | |
50 | 4:41 | | |
51 | 5:00 | | |
51 | 5:05 | | |
55 | 5:18 | | |
56 | 5:24 | | |
56 | 5:28 | | |
60 | 5:35 | | |
67 | 5:54 | | |
69 | 6:08 | | |
78 | 6:12 | | |
77 | 6:20 | | |
77 | 6:22 | | |
76 | 6:40 | | |
76 | 6:41 | | |
89 | 6:55 | | |
93 | 7:25 | | |
93 | 7:26 | | |
98 | 7:33 | | |
101 | 7:40 | | |
101 | 7:43 | | |
107 | 7:59 | | |
110 | 8:13 | | |
118 | 8:35 | | |
118 | 8:41 | | |
125 | 8:43 | | |
125 | 8:51 | | |
128 | 9:07 | | |
132 | 9:11 | | |
132 | 9:12 | | |
137 | 9:19 | | |
137 | 9:20 | | |
138 | 9:25 | | |
138 | 9:26 | | |
149 | 9:41 | | |
149 | 9:42 | |
This build may seem to diverge from what we normally see in TvT, but it is actually very similar to the build I discussed in the May MBO post. Both start with Reapers and converge to two Tech Lab Factories on two bases. Mech with early Mag-Field Accelerator upgrade is very popular now. Mass Cyclones are very strong in the early game, as they are good anti-air and anti-push units. This allows you to transition to mid game safely with a good mech production set up. As shown in the vod below, Cure’s first four Cyclones gave him the map control against Maru, and they essentially shut down Maru’s push attempt with Ravens and Tanks before it even reached his side. The map control allowed Cure to secure his third base early.
The subsequent production depends on what the opponent does. Generally, you start to make a few Siege Tanks after you already have some Cyclones controlling the map. The subsequent production varies according to opponent’s composition. You can get away with fewer Siege Tanks in mech mirror, but you want to have more Siege Tanks against bio or risk being overrun.
It appears that the current understanding of TvT mech is to get Factory early and then expand. Subsequently, you get Mag-Field Accelerator and produce Cyclones with two Factories. The first major convergent point is 1-2-0 on two bases. What you do with the Barracks early is secondary, so it does not matter if you proxy or not. I think proxy Marauders could be an option too. Mvp used to do proxy Marauders and transition to mech back in Wings of Liberty. I thought of writing a separate article on this new mech style, but I already have a few articles queued up. I may write one when this style becomes more refined.