Adapted Partings 4 gate build to be more economic for ladder play. You should have fully saturated 3 bases at 7:40, with a fourth being made shortly after.
This build allows you to put blink stalker aggression onto the Terran player and take a third on the back of it.
The disruptor will serve as your aoe unit to defend against Terran attacks in the mid-game.
The economy of this build allows you to get multi-pronged aoe by 10 minutes: Disruptors, Colossus, and High Templars.
14 | 0:18 | | |
15 | 0:38 | | |
16 | 0:48 | | |
20 | 1:25 | | |
20 | 1:33 | | |
20 | 1:36 | | |
21 | 1:51 | | |
22 | 2:01 | | |
24 | 2:08 | | |
24 | 2:11 | | |
25 | 2:21 | | |
28 | 2:32 | | |
29 | 2:39 | | |
30 | 2:57 | | |
33 | 3:15 | | |
36 | 3:31 | | |
38 | 3:44 | | |
40 | 3:56 | | |
40 | 3:58 | | |
44 | 4:11 | | |
48 | 4:24 | | |
49 | 4:27 | | |
49 | 4:28 | | |
49 | 4:31 | | |
55 | 4:45 | | |
55 | 4:52 | | |
63 | 5:07 | | |
65 | 5:15 | | |
65 | 5:30 | | |
65 | 5:32 | | |
69 | 5:57 | | |
71 | 5:55 | | |
78 | 6:00 | | |
79 | 6:02 | | |
85 | 6:25 | | |
90 | 6:36 | | |
94 | 6:56 | | |
94 | 7:00 | | |
94 | 7:01 | | |
100 | 7:29 | | |
115 | 7:55 | | |
115 | 7:56 | | |
118 | 8:00 | | |
120 | 8:05 | | |
120 | 8:10 | | |
120 | 8:30 | | |
123 | 8:40 | | |
124 | 8:55 | | |
134 | 9:00 | | |
134 | 9:01 | | |
142 | 9:33 | | |
164 | 9:55 | | |
176 | 10:28 | | |
190 | 11:00 | | |
190 | 11:01 | | |
200 | 12:20 | | |
200 | 12:40 | |
The stalkers you make in the first 6 minutes will need to stay alive due to the gas requirement of the timings.
When you are putting pressure on the opponent the objective is not to kill him, it is to put him into a defensive position.
You must use your stalkers to restrict his map control and to defend drop play.
The immediate research of charge is because you stop stalker production and make zealots for your army at that point, along with your aoe units.