Description

A greedy defensive PvZ skytoss build that opens with an early third and double oracle harass.

.

1 Gate Expand

Stalker, Warpgate, Adept

32 Stargate, Adept

Battery, Gateway, Forge

3:30 Take 3rd Pylon + Nexus, fortify natural and 3rd

4:40 2 Oracle harass -> defend and constantly produce Oracles

6:00 Move to take 4th

Fleet Beacon -> Carrier

Twilight Council -> Charge

Mothership

Templar Archives -> Storm, Archons

VOD

https://youtu.be/O8VczCGHV_w?t=4185

Replay - PvZ ViBE Oracle into Skytoss

Build Order

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  14  0:20  Pylon  
  15  0:39  Gateway  
  16  0:44  Assimilator  
  20  1:27  Nexus  
  20  1:34  Cybernetics Core  
  21  1:45  Assimilator  
  21  1:53  Pylon  
  22  2:01  Stalker (Chrono Boost)  
  23  2:11  Warp Gate  
  27  2:34  Adept  
  32  2:48  Stargate  
  36  3:07  Adept  
  39  3:13  Shield Battery  At natural
  39  3:16  Gateway  
  41  3:23  Forge  
  41  3:32  Oracle (Chrono Boost)  Rally to 3rd
  46  3:48  Pylon  
  46  3:58  Nexus  
  46  4:01  Pylon  
  46  4:09  Oracle (Chrono Boost)  Harass with 2 Oracles
  51  4:21  Pylon  
  51  4:23  Photon Cannon  3 Cannons 3 Batteries at 3rd in a triangle around Nexus
  53  4:28  Shield Battery  
  53  4:30  Photon Cannon  
  55  4:33  Shield Battery  
  55  4:39  Photon Cannon  
  57  4:46  Shield Battery  
  57  4:50  Oracle  Keep producing to ~10
  60  4:58  Photon Cannon x2  2 Cannons 1 more Battery at natural
  62  5:05  Shield Battery  
  63  5:10  Assimilator x2  
  66  5:25  Stargate x2  
  69  5:36  Protoss Air Weapons Level 1  
  69  5:40  Assimilator x2  
  81  6:09  Nexus  
  93  6:32  Fleet Beacon  
  96  6:45  Photon Cannon x2, Protoss Shields Level 1  At 4th, add more cannon/battery later
  112  7:43  Assimilator  
  114  7:44  Protoss Air Weapons Level 2  
  114  7:48  Assimilator  
  120  7:51  Carrier x3  Constantly produce
  132  8:08  Twilight Council  
  132  8:42  Nexus  
  132  8:47  Charge  
  132  8:53  Mothership  
  162  9:26  Protoss Shields Level 2  
  162  9:28  Shield Battery  
  165  9:49  Protoss Air Weapons Level 3  
  165  10:06  Templar Archives  
  183  10:28  Gateway x4  
  183  10:35  Gateway x2  
  183  10:42  Gateway x2  
  183  10:51  Psionic Storm  
  183  10:52  Robotics Facility  
  189  11:36  Protoss Shields Level 3  
  189  11:46  Observer  
  166  12:08  Observer  
  184  12:20  Protoss Air Armor Level 1  
  184  12:29  Nexus  
  196  12:37  Stargate x2  
  194  12:45  Stargate x3  
  190  12:58  High Templar  
  190  13:15  Archon  
  200  14:52  Dark Shrine  
  200  15:38  Nexus  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

The purpose of this build is to survive any early game Zerg shenanigans and possibly do some damage with Oracles in order to very quickly transition into a Carrier-based skytoss army.

Warpgate and first two gateway units are taken before placing Stargate to facilitate a safer position. This differs from the Harstem Oracle opener which prioritizes quickly getting the Oracles at the Zerg's main.

One should constantly produce Oracles to about 10 in order to defend bases with Cannon battery defense to fortify bases against aggressive timings. Static defense should be a fast priority but it should scale with the current economy; don't over make cannons at expansions until it makes sense economically to do so.

Once the Carrier fleet is stabilized and a Mothership is out with storms and Archons on the way, Oracles can be thrown away during harassment to make room for more supply.

It's important to not attack until 3-3 air weapons and shields are finished and one has a maxed-out army of Mothership/Carrier/High Templar/Archon. Only attack earlier if the Zerg is extremely weak and never over commit to attacking in creep at an early stage in the game.

This build also allows an easy switch into mass Gateway with Chargelot/Archon/HT in the case that Zerg over produces Corruptors and potentially kills your Carrier fleet. This switch can often steamroll an unsuspecting opponent.

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Details

  • Created by: Maxgy   
  • Published on: Jul 11, 2020
  • Modified on: Jan 13, 2021
  • Patch: 4.11.0
  • Difficulty: Medium
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