Description

The motivation behind these builds is to allow newer players to start from something simple and then progress to more difficult builds. Newer players can start from the beginner build and move on to the intermediate build.

These builds are designed to be used in all three match-ups. If you can point out the weaknesses of the builds in selective match-ups, then you are not the target audience. Using one build for three match-ups is an effective way to learn for beginners.

The two builds share the following common features:

One Barracks expand Bio composition Converge to a 3-1-1 Move out when Stim is ready One Barracks expand is a staple of Terran builds. It is almost impossible to play with one base in Legacy of the Void, so even beginners need to get comfortable with macro-ing on two bases.

Terran can use either bio or mech as the main composition in all match-ups. I believe bio is easier to learn and execute than mech for newer players. Mech production requires decision making. For instance, one needs to decide whether to produce Siege Tank, Cyclone, or Thor with the Factory on Tech Lab. With bio, the production buildings and add-ons automatically decide the unit ratio.

The 3-1-1 convergent point is extremely crucial. Players using this build should keep in mind that this set of structure is the goal of the builds.

Stim upgrade completion is an easy-to-follow check point that signifies to the player it is time to move out and attack. It is an important power spike that every Terran player needs to be familiar with.

I break the build orders into different blocks for easier learning (for reference).

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  16    Barracks  
  16    Refinery  
      Barracks Reactor  @100% Barracks
      Orbital Command  @100% Barracks
      Command Center  @400 mineral
      Supply Depot  @100 mineral - End opening block
      Barracks  @150 mineral - second
      Marine  @100% Reactor
      Marine  Continuous Marine production
      Bunker  @100% Supply Depot
      Barracks  @150 mineral - third
      Barracks Tech Lab  @100% Barracks (second)
      Stimpack  @100% Tech Lab
      Barracks Reactor  @100% Barracks (third)
      Supply Depot  @100% Barracks (third)
      Refinery  @100% Barracks (third)
      Supply Depot  Build Supply Depot accordingly hereafter
      Factory  @150 mineral
      Engineering Bay  @125 mineral
      Terran Infantry Weapons Level 1  @100% Engineering Bay
      Factory Reactor  @100% Factory
      Starport  @100% Factory
      Medivac x2  @100% Starport – Swap Starport onto Factory’s Reactor
      Refinery x2  
      Factory Tech Lab  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Opening block – One Barracks expand

14 – Supply Depot 16 – Barracks 16 – Refinery @100% Barracks – Reactor and Orbital Command @400 mineral – Command Centre (@100% – Orbital Command) @100 mineral – Supply Depot

Build block – Three Barracks then Factory and Starport

@150 mineral – Barracks (second) @100% Reactor – 2x Marine (continuous Marine production) @100% Supply Depot – Bunker @150 mineral – Barracks (third) @100% Barracks (second) – Tech Lab @100% Tech Lab – Stim @100% Barracks (third) – Reactor, Supply Depot, and Refinery Build Supply Depot accordingly hereafter @150 mineral – Factory @125 mineral – Engineering Bay (@100% – +1 Infantry Attack) @100% Factory – Reactor and Starport @100% Starport – Swap Starport onto Factory’s Reactor for 2x Medivac; 2x Refinery; Tech Lab with Factory

Go to:

Details

  • Created by: ttsgosadow
  • Published on: Apr 15, 2022
  • Modified on: Apr 15, 2022
  • Patch: 4.11.0
  • Difficulty: Easy
Show

Export as new Build Order

Comments (0)

There are no comments. Be the first!

Create an account to comment!