The motivation behind these builds is to allow newer players to start from something simple and then progress to more difficult builds. Newer players can start from the beginner build and move on to the intermediate build.
These builds are designed to be used in all three match-ups. If you can point out the weaknesses of the builds in selective match-ups, then you are not the target audience. Using one build for three match-ups is an effective way to learn for beginners.
The two builds share the following common features:
One Barracks expand Bio composition Converge to a 3-1-1 Move out when Stim is ready One Barracks expand is a staple of Terran builds. It is almost impossible to play with one base in Legacy of the Void, so even beginners need to get comfortable with macro-ing on two bases.
Terran can use either bio or mech as the main composition in all match-ups. I believe bio is easier to learn and execute than mech for newer players. Mech production requires decision making. For instance, one needs to decide whether to produce Siege Tank, Cyclone, or Thor with the Factory on Tech Lab. With bio, the production buildings and add-ons automatically decide the unit ratio.
The 3-1-1 convergent point is extremely crucial. Players using this build should keep in mind that this set of structure is the goal of the builds.
Stim upgrade completion is an easy-to-follow check point that signifies to the player it is time to move out and attack. It is an important power spike that every Terran player needs to be familiar with.
I break the build orders into different blocks for easier learning (for reference).
Why is there no SALT encoding or Overwolf build?
14 | | ||
16 | | ||
16 | | ||
| @100% Barracks | ||
| @100% Barracks | ||
| @400 mineral | ||
| @100 mineral - End opening block | ||
| @150 mineral - second | ||
| @100% Reactor | ||
| Continuous Marine production | ||
| @100% Supply Depot | ||
| @150 mineral - third | ||
| @100% Barracks (second) | ||
| @100% Tech Lab | ||
| @100% Barracks (third) | ||
| @100% Barracks (third) | ||
| @100% Barracks (third) | ||
| Build Supply Depot accordingly hereafter | ||
| @150 mineral | ||
| @125 mineral | ||
| @100% Engineering Bay | ||
| @100% Factory | ||
| @100% Factory | ||
| @100% Starport – Swap Starport onto Factory’s Reactor | ||
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Opening block – One Barracks expand
14 – Supply Depot 16 – Barracks 16 – Refinery @100% Barracks – Reactor and Orbital Command @400 mineral – Command Centre (@100% – Orbital Command) @100 mineral – Supply Depot
Build block – Three Barracks then Factory and Starport
@150 mineral – Barracks (second) @100% Reactor – 2x Marine (continuous Marine production) @100% Supply Depot – Bunker @150 mineral – Barracks (third) @100% Barracks (second) – Tech Lab @100% Tech Lab – Stim @100% Barracks (third) – Reactor, Supply Depot, and Refinery Build Supply Depot accordingly hereafter @150 mineral – Factory @125 mineral – Engineering Bay (@100% – +1 Infantry Attack) @100% Factory – Reactor and Starport @100% Starport – Swap Starport onto Factory’s Reactor for 2x Medivac; 2x Refinery; Tech Lab with Factory