Description

A simple Terran all-in that works best in TvT. The point of the build is to drop straight into the opponents main and continuously send more drops until a win.

Build Order

Why is there no SALT encoding or Overwolf build?

  14  0:17  Supply Depot  
  15    Refinery  Immediately put workers on both gas at 100%
  16    Barracks  
      Refinery  Cut SCVs at 22 to fully saturate base
      Orbital Command  Save 50 energy as you send the drop to be ready to scan or drop repair mules
      Factory  
      Marine  
      Supply Depot  
      Marine  Maintain marine production
      Factory Tech Lab  
      Supply Depot  Build supply dépôts one after the other with same scv, preserving minerals
      Starport  
      Siege Tank  
      Medivac  
      Siege Tank  
      Medivac  
    4:30  Action  Send both medivacs to main for first drop
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

The drop should be sent as soon as 2 medivacs with 2 tanks and 8 Marines.

The build works best when the initial drop hits the edge of the main directly to kill tech, workers, and potentially their army. Tanks should be loaded into the medivacs first so that they can drop first and siege up while the marines drop to support them.

Subsequent drops should be sent as soon as new medivacs are ready to be loaded with 1 tank and any marines; constant multi-pronging tank drops overwhelms the opponent and kills workers that transfer to another base.

Use mules when needed to repair tanks because victory hinges on their survival. In TvT it is sometimes better to save for scans due to limited tank sight range. It is the priority to eliminate enemy tanks in TvT. If the opponent has liberators, get out 1 viking to counter and be careful to not lose it to marines.

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Details

  • Created by: Maxgy  
  • Published on: Jun 25, 2020
  • Modified on: Jul 12, 2020
  • Patch: 4.11.0
  • Difficulty: Medium
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Comments (1)

On July 15, 2020, 12:03 a.m., NewUser12341234  said:

This is the shittiest build order I have ever seen in my entire life. Optimize the supply/time with the unit/structure being made. You have everyone being created at 16 supply

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