This is a truly disgusting archon/immortal/zealot/sentry push that made his 6.2k mmr opponent look like he had no idea what he was doing. For context, the opposing Zerg CAST his teammate getting destroyed by this build and couldn't adjust.
It starts with DTs, transitions into Archon drops, and then has a strong push that can impose critical damage if not outright ending the game.
12 | 0:01 | | |
13 | 0:13 | | |
14 | 0:18 | | |
14 | 0:23 | | |
15 | 0:32 | | |
15 | 0:39 | | |
15 | 0:41 | | |
16 | 0:49 | | |
17 | 0:53 | | |
18 | 1:05 | | |
19 | 1:17 | | |
20 | 1:27 | | |
20 | 1:37 | | |
20 | 1:40 | | |
21 | 1:47 | | |
21 | 1:52 | | |
22 | 1:56 | | |
22 | 2:04 | | |
23 | 2:14 | | |
26 | 2:24 | | |
27 | 2:39 | | |
33 | 3:03 | | |
36 | 3:17 | | |
37 | 3:25 | | |
39 | 3:37 | | |
39 | 3:43 | | |
41 | 3:59 | | |
43 | 4:07 | | |
43 | 4:14 | | |
49 | 4:44 | | |
57 | 4:47 | | |
57 | 4:52 | | |
59 | 4:56 | | |
58 | 5:06 | | |
59 | 5:08 | | |
59 | 5:13 | | |
63 | 5:27 | | |
64 | 5:29 | | |
65 | 5:45 | | |
65 | 5:49 | | |
65 | 5:50 | | |
65 | 5:56 | | |
69 | 6:10 | | |
77 | 6:20 | | |
86 | 6:57 | | |
98 | 7:03 | | |
98 | 7:05 | | |
102 | 7:19 | | |
110 | 7:28 | | |
110 | 7:29 | | |
104 | 8:01 | | |
102 | 8:16 | | |
102 | 8:19 | | |
95 | 8:22 | | |
105 | 8:36 | | |
105 | 8:40 | | |
113 | 8:45 | | |
107 | 9:01 | | |
105 | 9:04 | | |
107 | 9:10 | | |
107 | 9:14 | | |
111 | 9:22 | | |
111 | 9:25 | | |
111 | 9:33 | | |
115 | 9:39 | | |
115 | 9:40 | | |
122 | 9:48 | | |
122 | 9:52 | | |
124 | 9:53 | |
Each step of this build can inflict damage. Each step of this build can cause irreparable damage. Even if ZERO damage is dealt, the final timing push can absolutely obliterate and shatter a zerg's defenses.
To get the most out of this build, you have to be on top of your macro and micro. You have to do both. But if you can get this build down pat and make the necessary adjustments to potential cheeses, this one build can theoretically carry you to over 6k mmr vs Zerg players.
If they DO manage to hold, then it's standard transitions. Get upgrades, get another base, add complexity to the army, keep applying pressure, and whatever else you would ordinarily do.