This build is a slight variation of your typical immportal drop. It will require less micro, but it also requires a much tighter timing for it to work.
As the drop happens, macro does slip a little, but there is a third base behind the harass and therefore a way to transition out. This would be things like getting a second forge, continuing upgrades, teching to robo bay, etc.
12 | 0:00 | | |
13 | 0:12 | | |
14 | 0:20 | | |
14 | 0:25 | | |
15 | 0:38 | | |
16 | 0:51 | | |
17 | 1:01 | | |
17 | 1:14 | | |
17 | 1:20 | | |
17 | 1:23 | | |
19 | 1:33 | | |
19 | 1:34 | | |
20 | 1:42 | | |
20 | 1:49 | | |
21 | 2:01 | | |
22 | 2:12 | | |
24 | 2:16 | | |
24 | 2:21 | | |
27 | 2:28 | | |
30 | 2:37 | | |
30 | 2:42 | | |
32 | 2:45 | | |
32 | 2:50 | | |
35 | 2:55 | | |
35 | 2:56 | | |
37 | 3:04 | | |
38 | 3:09 | | |
40 | 3:20 | | |
40 | 3:24 | | |
45 | 3:29 | | |
45 | 3:32 | | |
49 | 3:35 | | |
50 | 4:01 | | |
54 | 4:16 | | |
54 | 4:17 | | |
54 | 4:22 | | |
54 | 4:29 | | |
54 | 4:30 | | |
56 | 4:39 | | |
56 | 4:40 | | |
58 | 4:56 | | |
58 | 4:59 | | |
61 | 5:05 | | |
60 | 5:07 | | |
62 | 5:18 | | |
62 | 5:22 | | |
62 | 5:23 | | |
62 | 5:25 | | |
63 | 5:32 | | |
73 | 5:39 | | |
73 | 5:40 | | |
76 | 6:01 | |
It seems like this build could be executed a little bit faster. By the time Alucard gets across the map, he's floating more minerals than he can spend with zealots. One big thing to keep in mind about the delayed timing is that the gateways go up at 4:30 or so. This means that any scouting overlords should be long gone and that this drop will go undetected until it leaves your base.
You can either practice it with the delay, or practice it to try and optimize the timing in order to hit earlier and avoid counteraggression or even the zerg really having any units