Solid opener vs Zerg. It aims at crippling the economy of a Zerg on 3 bases, allowing you to enter the midgame on equal footing, while applying pressure on them and forcing units them to make units and static defenses instead of drones only.
12 | 0:00 | | |
13 | 0:13 | | |
14 | 0:17 | | |
14 | 0:25 | | |
15 | 0:39 | | |
15 | 0:41 | | |
16 | 0:44 | | |
16 | 0:51 | | |
17 | 1:03 | | |
18 | 1:15 | | |
19 | 1:28 | | |
19 | 1:29 | | |
20 | 1:43 | | |
20 | 1:52 | | |
20 | 1:54 | | |
21 | 2:01 | | |
22 | 2:08 | | |
22 | 2:13 | | |
23 | 2:16 | | |
23 | 2:21 | | |
23 | 2:25 | | |
24 | 2:38 | | |
25 | 2:51 | | |
25 | 2:56 | | |
26 | 3:06 | | |
26 | 3:07 | | |
26 | 3:10 | | |
30 | 3:15 | | |
31 | 3:21 | | |
32 | 3:27 | | |
32 | 3:28 | | |
32 | 3:29 | | |
32 | 3:33 | | |
38 | 3:39 | | |
39 | 3:45 | | |
40 | 3:49 | | |
40 | 3:53 | | |
47 | 3:55 | | |
48 | 4:07 | | |
48 | 4:09 | | |
54 | 4:25 | | |
54 | 4:26 | | |
52 | 4:35 | | |
58 | 4:40 | | |
58 | 4:42 | | |
58 | 4:48 | | |
60 | 4:54 | | |
60 | 5:00 | | |
60 | 5:05 | | |
62 | 5:11 | | |
62 | 5:12 | | |
63 | 5:17 | | |
63 | 5:20 | | |
64 | 5:24 | | |
65 | 5:30 | | |
69 | 5:37 | | |
69 | 5:40 | | |
71 | 5:47 | | |
77 | 5:52 | | |
77 | 5:55 | | |
83 | 5:57 | | |
83 | 6:04 | | |
83 | 6:10 | | |
84 | 6:13 | | |
86 | 6:19 | | |
86 | 6:25 | | |
86 | 6:28 | | |
90 | 6:39 | | |
90 | 6:40 | | |
92 | 6:53 | | |
93 | 6:55 | | |
93 | 6:57 | | |
93 | 7:01 | | |
101 | 7:03 | | |
103 | 7:13 | | |
103 | 7:15 | | |
104 | 7:20 | | |
104 | 7:24 | | |
104 | 7:25 | | |
104 | 7:26 | | |
111 | 7:40 | | |
111 | 7:41 | | |
117 | 7:48 | | |
116 | 7:52 | | |
116 | 7:55 | | |
116 | 7:56 | | |
123 | 8:01 | | |
123 | 8:04 | | |
123 | 8:07 | | |
125 | 8:19 | | |
127 | 8:20 | | |
127 | 8:21 | | |
134 | 8:30 | | |
134 | 8:33 | | |
137 | 8:38 | | |
140 | 8:42 | | |
140 | 8:45 | | |
141 | 8:52 | | |
141 | 8:54 | | |
149 | 9:03 | | |
149 | 9:21 | | |
149 | 9:28 | | |
149 | 9:33 | | |
149 | 9:43 | | |
149 | 9:45 | | |
167 | 9:47 | | |
167 | 9:49 | |
This build can be hard countered by a Zerg who knows what you're doing. Because you're producing almost only Hellions and very slowly producing a Battlecruiser, you are very vulnerable to some timing attacks from Zerg early on. If Zerg is only macroing, then proceed as planned, but if the reaper scouts aggression coming, then abort the plan and switch to units such as marines, tanks, and banshees to defend vs the tier 1 Zerg unit push. The opener can transition into Bio or Mech from the 1-1-1 opening (in this case it's a Bio play).