Three Base Defensive Colossus Opening
14 | 0:18 | | |
16 | 0:38 | | |
17 | 0:48 | | |
20 | 1:24 | | |
20 | 1:34 | | |
21 | 1:41 | | |
22 | 1:51 | | |
23 | 2:11 | | |
26 | 2:14 | | |
26 | 2:22 | | |
27 | 2:30 | | |
36 | 3:01 | | |
40 | 3:08 | | |
42 | 3:21 | | |
41 | 3:25 | | |
46 | 3:35 | | |
49 | 3:48 | | |
52 | 4:00 | | |
54 | 4:05 | | |
54 | 4:11 | | |
56 | 4:22 | | |
56 | 4:23 | | |
62 | 4:28 | | |
64 | 4:41 | | |
64 | 4:43 | | |
66 | 4:58 | | |
74 | 5:05 | | |
74 | 5:14 | | |
77 | 5:24 | | |
77 | 5:26 | | |
78 | 5:30 | | |
78 | 5:35 | | |
80 | 5:40 | |
Goal @ 7:15 - 64 Probes, 3 Colossi, 18 Stalkers, 5 Zealots, 1 Sentry, 3 Obs; Prism building (135/157 supply)
Adjustments based on opponent:
Gateway 2 and 3 wall if gas first, can build on high ground if rax first
First obs scouts at about 4:05. If you spot some sort of tank move-out/all-in, do not make robo bay. Instead start immortals and warp in units. Otherwise (e.g. 3 rax, mine drop, etc.) make robo bay. Note mine drop can hit around 4:40 if rax first, 4:20 if gas first
Upgrades: Tanks --> Armor, Charge. Mines --> Attack, Blink.
If Raven, get Templar Archives immediately after starting second Colossus and keep a Templar available for feedback.
On July 1, 2020, 4:09 p.m., FullSend said:
thx it helps me a lot and the explanation is awesome
:P