My personal use. Based on Vibe's Gladept harass.The transition goes into 3 DTs into CIA if Zerg stays on ground army. If Muta do something else like Blink or Phoenix.
This not a perfect build and I am not a Good player by any stadards (diamond 3). I made this to help me get the timings right and make sure I spend my minerals/gas and not supply block myself like a champ :D
At around 140 supply 1st stargate goes down. Around 150 attack expos. The next transition from here onwards is +1 air attack 2nd stargate and fleet beacon into carriers, mothership.
12 | 0:01 | | |
13 | 0:13 | | |
14 | 0:19 | | |
14 | 0:25 | | |
15 | 0:38 | | |
16 | 0:45 | | |
17 | 0:50 | | |
17 | 0:57 | | Cut probes at 20 |
18 | 1:04 | | |
19 | 1:16 | | |
20 | 1:29 | | |
20 | 1:38 | | |
20 | 1:44 | | |
20 | 1:46 | | Resume Probes |
21 | 1:56 | | |
21 | 2:03 | | |
22 | 2:13 | | |
23 | 2:16 | | |
26 | 2:28 | | |
26 | 2:35 | | Cut probes till 2 gate/Glaive |
30 | 2:51 | | |
31 | 2:59 | | |
31 | 3:04 | | |
31 | 3:10 | | |
35 | 3:32 | | |
39 | 3:52 | | |
41 | 4:04 | | |
47 | 4:13 | | |
49 | 4:25 | | |
51 | 4:37 | | |
53 | 4:50 | | |
54 | 4:57 | | |
53 | 5:05 | | |
61 | 5:20 | | |
55 | 5:42 | | |
61 | 5:48 | | |
69 | 6:07 | | |
77 | 6:17 | | |
83 | 6:35 | | and Forge |
1st adept will scout enemy base without engaging. Looking for gas usage and army comp and weak spots. 1st adept should also check your 3rd for any scout lings before moving out. Ideally 5 adepts shoould be leaving your base around 4:10. Engage if zerg greedy and kill as many drones as possible. If zerg has army back off and let the DTs take care of things, which should be warped in by the time 5 adepts get into zergs base.
The robo in this build can be swapped for stargate if muta is detected. If zerg rushed muta DTs can snipe spire. If zerg rushed nydus snipe it.
3 sentires essential to defend while imortal is in production and help charge lots get favourable engagements if a roach counter happens.