My new build, some time ago at the IEM Katowice 2020 I saw what a big advantage you can get from a hellion drop, Maru plays this versus zerg players and Protoss players, this means that build is very universal, besides it, Hellion drop will be useful versus Terran, anyway StarCraft II the game of information, make the scout with the 17th SCV after this make some conclusions and change this build as you need to win. This was a small description, analysis in "analysis" :)
Update #1: I delete a bunker if you see aggression from an enemy you can make bunker in any time, concretely now bunker in the build is a good idea, but very hard to realize, because of this requires a very good economic optimization, and besides it, Bunker will be is much more useful after Hellion Drop when an enemy will try to counter-attack us.
|18||1:15|| ||Send a SCV to investigate|
|28||3:06|| ||Swap the Factory and Barrack|
|44||3:56|| ||Swap the Factory and Barrack again|
|54||4:12|| ||Just make two supply depot, after this keep making one by one|
(Attack) 4 Hellions is a very strong squad to get an advantage at economic development, after this timing attack you still will have a liberator to harass your opponent, but not forget that improve our economy is much more important than damage enemy. If you want to inflict more damage you can make starport at the proxy location, for this uses SCV that going to scout.
(Defence) Hellions destroy mass lings aggression. Cyclone will help versus Protoss air. Hellions and Cyclone together are very good versus Terrans. Siege tank after Cyclone, will help versus counter attacks. But concretely in this build our best defence it's an attack. If our enemy going to our base while Hellions going to attack the best way is going to attack because we will destroy the economy is much faster and we will have some units at home, like aforementioned Cyclone, Siege Tank and Liberator, that in this situation will be is much useful at home.
(Scout) For taking the information we will use 17th SCV at 1:15, Hellion Drop we will use for scouting too and after this, we get the latest information from Liberator that will attack the enemy economy after hellions drop. Don't forget that we play at the standard reaper expand and reaper needs to control map, he will take Xel'Naga towers or control places for third base in the game versus zerg, so we have all the tools for scouting and this opportunity is the main reason why I said that this build is safe.
Thanks for reading, GLHF in your games in the StarCraft II :D
On May 18, 2020, 2:58 a.m., Sleygidon said:
just is it better to scout with the SCV in the start in the games
On April 16, 2020, 10:47 p.m., MaXGrig said:
Hello, mrko, this is just a mistake, liberator must be made after a cyclone and two supply depots.
On April 16, 2020, 4:59 p.m., mrko said:
I didn't get one thing in this build. How can you produce medivac and liberator so fast without reactor. Or second reactor should be built by barracks for star port?
On April 13, 2020, 12:06 p.m., Juicy said:
Hey, misread attack section, so economy after is important, ok thanks!
On April 13, 2020, 11:17 a.m., Juicy said:
Hey, i like this build and am learning to do the timings efficiently, my main question about the build is what to do after with the 4 hellions and liberator successfully doing damage. I noticed the build puts you with less scv's. I think dropping a couple more factories and mules and meching up, and finishing the game would be a good choice but I'm curious what you did after that. I am a new lotv 1v1 player. :D Thanks