Description

My new build, some time ago at the IEM Katowice 2020 I saw what a big advantage you can get from a hellion drop, Maru plays this versus zerg players and Protoss players, this means that build is very universal, besides it, Hellion drop will be useful versus Terran, anyway StarCraft II the game of information, make the scout with the 17th SCV after this make some conclusions and change this build as you need to win. This was a small description, analysis in "analysis" :)

Update #1: I delete a bunker if you see aggression from an enemy you can make bunker in any time, concretely now bunker in the build is a good idea, but very hard to realize, because of this requires a very good economic optimization, and besides it, Bunker will be is much more useful after Hellion Drop when an enemy will try to counter-attack us.

Replay - Hellion Drop

Build Order

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  12  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:25  SCV  
  15  0:38  SCV  
  15  0:39  Barracks  
  16  0:45  Refinery  
  16  0:50  SCV  
  17  1:02  SCV  
  18  1:14  SCV  
  18  1:15  Action  Send a SCV to investigate
  19  1:26  Orbital Command  
  19  1:29  Reaper  
  20  1:40  Command Center  
  20  1:52  SCV  
  20  1:53  Supply Depot  
  21  2:01  Marine  
  21  2:04  SCV  
  23  2:08  Factory  
  23  2:16  SCV  
  23  2:17  Refinery  
  24  2:24  Barracks Reactor  
  26  2:51  Orbital Command  
  26  2:54  Starport  
  28  3:06  Hellion x2  Swap the Factory and Barrack
  32  3:08  Barracks Tech Lab  
  34  3:26  Supply Depot  
  34  3:29  Hellion x2  
  39  3:34  Medivac  
  41  3:48  Liberator  
  43  3:49  Supply Depot  
  44  3:56  Marine x2  Swap the Factory and Barrack again
  45  4:00  Cyclone  
  54  4:12  Supply Depot x2  Just make two supply depot, after this keep making one by one
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

  1. (Attack) 4 Hellions is a very strong squad to get an advantage at economic development, after this timing attack you still will have a liberator to harass your opponent, but not forget that improve our economy is much more important than damage enemy. If you want to inflict more damage you can make starport at the proxy location, for this uses SCV that going to scout.

  2. (Defence) Hellions destroy mass lings aggression. Cyclone will help versus Protoss air. Hellions and Cyclone together are very good versus Terrans. Siege tank after Cyclone, will help versus counter attacks. But concretely in this build our best defence it's an attack. If our enemy going to our base while Hellions going to attack the best way is going to attack because we will destroy the economy is much faster and we will have some units at home, like aforementioned Cyclone, Siege Tank and Liberator, that in this situation will be is much useful at home.

  3. (Scout) For taking the information we will use 17th SCV at 1:15, Hellion Drop we will use for scouting too and after this, we get the latest information from Liberator that will attack the enemy economy after hellions drop. Don't forget that we play at the standard reaper expand and reaper needs to control map, he will take Xel'Naga towers or control places for third base in the game versus zerg, so we have all the tools for scouting and this opportunity is the main reason why I said that this build is safe.

Thanks for reading, GLHF in your games in the StarCraft II :D

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Details

  • Created by: MaXGrig 
  • Published on: Feb 29, 2020
  • Modified on: Mar 23, 2020
  • Patch: 4.11.0
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