Description

This is how I envision what's the best build order for beginners. It's normal to not execute perfectly the first time but the goal is here(and I'm also not doing it perfectly ;) ). It's very standard so adjustments are in order if you want to play safer or more scout heavy with creep,... For example: I do not remove the drone in the first gas to make it simpler. I kept my usual camera setups and control groups setup but you can modulate it of course. My upgrades and T3 are late in order to focus more on macro/injects. I don't make spores against banshees/liberators/oracles/... And so on...

Replay - ZvX for Beginners

Build Order

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  12  0:05  Drone  
  13  0:13  Overlord  
  13  0:17  Drone  
  14  0:33  Drone x2  
  16  0:49  Hatchery  @200 pull a drone to make it at the good time
  15  0:52  Drone x2  
  17  0:59  Drone  
  17  1:02  Extractor  
  17  1:16  Spawning Pool  
  17  1:18  Drone  
  17  1:24  Drone  
  18  1:32  Drone  
  21  2:03  Queen x2  
  21  2:05  Metabolic Boost  
  26  2:12  Zergling x4  
  28  2:20  Overlord  
  28  2:44  Hatchery  
  33  3:00  Overlord  
  34  3:11  Lair  
  42  3:30  Overlord  
  42  3:40  Baneling Nest  @50 gas
  44  3:57  Extractor x2  
  44  3:59  Queen  
  51  4:14  Hydralisk Den  
  51  4:16  Overlord  
  55  4:28  Centrifical Hooks  
  58  4:37  Overseer  
  64  4:48  Grooved Spines  Follow it directly with the other upgrade so you don't forget it
  69  5:00  Extractor x2  
  67  5:13  Hatchery  
  73  5:29  Extractor  
  73  5:34  Pneumatized Carapace  
  77  5:58  Hatchery  4th at 6:00, don't miss it and add a macro hatch with it
  77  6:00  Muscular Augments  
  77  6:10  Zergling x2  
  87  6:18  Zergling x14  
  87  6:23  Overseer x2  
  95  6:30  Queen  
  95  6:31  Hydralisk x7  
  118  6:48  Baneling x10  
  118  6:52  Hatchery  
  117  6:55  Hydralisk  
  119  7:13  Queen  
  121  7:17  Hydralisk x2  
  171  8:04  Queen  
  200  8:58  Evolution Chamber x2  
  200  9:02  Infestation Pit  
  179  9:22  Extractor x2  
  175  9:38  Zerg Melee Weapons Level 1  
  175  9:41  Zerg Ground Armor Level 1  
  175  9:43  Overseer  
  165  10:06  Hive  
  200  11:23  Adrenal Glands  
  200  11:37  Zerg Ground Armor Level 2, Zerg Melee Weapons Level 2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Reflexion on the choices I made: Drone Overlord Drone, is very important, don't do gas trick, too hard, focus solely on simple tasks, that's how Starcraft works. Hatchery at 16 to prevent probe blocking, and it's overall better against all-ins. I made 4 lings in order to be safe against Reapers but also early lings, adepts, kill the probe canceling the 3rd. At around 26 pull the drone, or when the 2nd base queen finishes in order to push the reaper at the 3rd with her. I'm not pulling the drones out of the gas, so the Lair is very early, if you pull, you can make the Lair around 4:20 but retake the gas then. Once we are at 66(3 saturated bases)-70 drones we can start producing mass units until 200 pop. When we are at 200pop, we attack and don't focus on the pop but instead on the injects we missed, and we are starting upgrades, infestation pit because now we have enough attention to do it. Don't forget also to launch T3 and +1/+1 following it. If I could only say one sentence, I'd say: Make it simple. Don't go with complicated schemes, concentrate on producing drones and injecting correctly and then you can concentrate on scout, tech choices, micro,...

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Details

  • Created by: Swarmyy
  • Published on: Dec 30, 2019
  • Modified on: Dec 30, 2019
  • Patch: 4.11.0
  • Difficulty: Easy
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