Description

The new patch has hit. The changes aren't as sweeping as some previous years, however some alterations still need to be made, and with Homestory Cup XX just finishing up it's the perfect time to do another PvX Buy-one-get-three-free BotW guide!

Check out the full thread with all of the builds on /r/allthingsprotoss.

That's right! Not only are you getting one new build per match-up, you're also getting a bonus build at the end as well! That's FOUR whole builds for the attention span of one! If you've been completely lost without your strong chargey bois, don't you worry. Trap, Stats, ShoWTimE, and Harstem have supplied us with plenty of builds that are sure to fix your MMR related woes.

Since I have so many different builds that I'll be featuring, I won't be going as in-depth with all of them like my single build guides. I'll mostly just highlight the important points of each build and what is needed to make it work. Additionally, I'll include a short summation when necessary of how the match-up has changed now that we're in a different phase of balance.

So sit back, open up SC2, and let's talk about the new patch.

Replay - Ephemeron LE (85)

Build Order

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  12  0:01  Probe  
  13  0:13  Probe  
  14  0:17  Pylon  
  15  0:25  Probe (Chrono Boost)  
  16  0:37  Probe (Chrono Boost)  
  16  0:39  Gateway  
  17  0:44  Probe (Chrono Boost)  
  17  0:47  Assimilator  
  18  0:51  Probe  
  18  0:55  Assimilator  
  18  1:03  Probe (Chrono Boost)  
  19  1:11  Gateway  
  19  1:14  Probe x2 (Chrono Boost)  
  21  1:25  Cybernetics Core  
  21  1:30  Probe  
  22  1:40  Pylon  
  23  2:01  Robotics Facility  
  23  2:06  Stalker x2  
  27  2:10  Warp Gate  
  28  2:21  Pylon  
  28  2:36  Stalker x2  
  32  2:51  Immortal (Chrono Boost)  
  36  3:03  Shield Battery  
  36  3:09  Pylon  
  36  3:12  Sentry  
  38  3:27  Warp Prism (Chrono Boost)  
  40  3:50  Pylon  
  40  3:58  Adept x2  
  48  4:28  Stalker x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

While going through the rotation of builds for PvP in preparation for this BotW I was realizing how prominent both proxy Oracle and proxy Robo really are. It was difficult for me to take a pick as to which would be a better option to highlight. So instead, I'm just highlighting both. PvP is already a clown fiesta, so why not help continue it down that path. Here's one of the absolute strongest builds in the current PvP rotation: Proxy Robo.

The early game works identically to the proxy Oracle up to the actual proxied building itself. You can also go for two Adepts with this build if you want. It basically gives you a little extra pressure as you threaten shades up to their main to distract them away from scouting your proxies. However, if the Adepts get caught in the middle of the map by Stalkers then you can be in for a world of hurt. So you'll have to be careful with them. Adepts also are much worse at scouting for proxies since they can't reliably kill the Pylon for the proxy, and if you're not using them to threaten across the map then you're losing a lot of their value.

Afterwards, you basically just rally Stalkers out across the map to join up with your Immortal. If you went for an initial two Stalkers then they can be used to scout around for proxies as mentioned above. You can also use the Probe that made the proxy Robo to help scout. The downside of that is you won't have the Probe nearby the Robo to reinforce with another Pylon if they happen to find it early enough and can kill the Pylon powering it.

When the Immortal pops you can immediately be aggressive with it. Join up with your other Gateway units and get right in their face. Don't wait for anything else. Especially if you know their units are on the map then you can get the Immortal in behind their escape route back home and intercept them before they get there. This build snowballs extremely quickly if you can get some early unit pick offs so definitely go sharking for that right away. Just be careful not to go too deep and lose the Immortal before the Warp Prism is out to save.

Once the Prism is out though, you are free to start the contain at their natural. Keep the Stalker warp-ins going strong and at the very least you should be using the Prism for high ground vision to kill the front Gates and limit their production. If they weren't prepared enough then you will be able to just stutter step up the ramp and blow the front door down. You can even poke up the ramp safely vs Sentries to wast energy since you'll have the Prism to juggle the units back to the low ground. If they look well defended though, definitely take the slower approach and kill off the front buildings and look for the contain with Sentries to Forcefield any attempt to break down the ramp.

This emphasis on the contain should also be a priority due to the fact that this version of the build is only sitting on two Gates instead of three. The Battery in the mineral line helps vs proxy Oracle builds but makes it so you can't be quite as committed at the front. Something else cute that Stats does is that when he makes his 35 Pylon at the front of his wall to keep any Adepts out, he keeps the Probe that made it on the outside of the wall and hides it in the back of the natural. This allows him to keep himself safe vs Adept shades and allow him to expand if necessary when his push isn't able to kill.

Once you're in the contain game there's a couple other things you can do as you tech switch out of the Immortal attack. You can either go Robo Bay for Disruptors or Stargate. The Stargate is usually for Phoenix to blind counter the potential Disruptors from your opponent if they went for a Robo defense. It can also be used for Oracles. PartinG showed this one game at HSC where the moment his Immortal push was being held he threw down a Stargate at home and went for Oracles. The reason why this ended up being so good is because you ever expect to have an Oracle show up so quickly after seeing a proxy Robo opener. It can get some pretty serious damage done and leave you in a very nice position to expand and then play defensive as they're forced into a really awkward position. If you have to move all the way back home after setting up your natural, always remember to use your Prism to continue the harassment. Some players will want to move across the map immediately after you leave to try and end the game and keep you from saturating the natural. If they hadn't opened for Phoenix then two Immortals in a Prism is extremely difficult to deal with and the other player essentially is incapable of moving out without losing all of his production and Probes if they don't deal with the Prism. So always use that to your advantage if possible.

However you decide to go about it, proxy Robo has been strong for awhile for good reason. It punishes unexpecting players very easily and gives you control of the map and the pacing of the game.

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  • Created by: Gemini_19    
  • Published on: Dec 08, 2019
  • Modified on: Dec 08, 2019
  • Patch: 4.11.0
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