Description

1: Watch the replay to understanding extensions management. (On 4:40)

2: We have a good timing of third base, at the end of the build we have 3-1-1 (2 Barracks in production, will be 5-1-1)

3: Even if zerg play 16 pool bunker has had time to finish construction and we have one marine to put him into a bunker. Anyway, you can use reaper to gain time.

In TvP this is an unbeatable defence even if your opponent makes proxy because while he makes a stalker we already will have a bunker if he will make zealot first, we have a reaper who can kite a zealot. But will be better if you make a widow mine instead of an early tank because Oracle can destroy our economy, you can make Widow Mine in TvT too...

In TvT Don't Fight a duel of reapers while you don't have bunker with marine for the base defence, wait for the enemy's reaper on high ground where we have an advantage. Make supply depot in a place where reapers can jump on our base.

4: When +1 on attack will be completed make +1 on armour when +1 on armour will be completed for a half make second engineering bay and armoury for upgrades 2-2

5: After 4-5 barracks will be ended you need to make custom addons in dependence of match-up if you play versus zerg make another 2 reactors, versus Protoss 2 tech lab. If Terran play mech you need to make two tech labs if bio makes two reactors, but you can make tech lab even versus bio-Terran because marauders can survive much more time than marines versus tanks.

Some bonus: I'm making the second factory near 8 minutes because of mass tanks can destroy zerg Hydra-Roach army, versus Terran you always need to have more tanks than opponent use the second factory for it. The Protoss army doesn't have a chance versus 6-8 tanks in a good position. GLHF! :D

Replay - ...

Build Order

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  12  0:01  SCV  
  13  0:13  SCV  
  14  0:17  Supply Depot  
  14  0:25  SCV  
  15  0:38  SCV  
  15  0:42  Barracks  
  16  0:44  Refinery  
  16  0:50  SCV  
  17  1:03  SCV  
  18  1:16  SCV  
  19  1:28  Orbital Command  
  19  1:30  Reaper  
  20  1:39  Command Center  
  20  1:46  Bunker  Near the second base
  20  1:54  SCV  
  21  2:00  Supply Depot  
  21  2:01  Marine  
  21  2:06  SCV  
  23  2:13  Factory  
  23  2:18  Refinery  
  23  2:22  SCV  
  24  2:25  Barracks Reactor  
  26  2:53  Orbital Command  
  26  2:57  Factory Tech Lab  
  26  3:04  Marine x2  
  30  3:15  Siege Tank  
  30  3:18  Starport  
  33  3:24  Marine x2  
  37  3:29  Supply Depot  Keep make one by one
  39  3:42  Marine x2  
  39  3:48  Siege Tank  
  45  3:55  Supply Depot  
  46  4:00  Marine x2  
  46  4:01  Medivac  
  54  4:18  Marine  
  54  4:19  Supply Depot  
  54  4:22  Siege Tank  
  61  4:33  Command Center  
  61  4:44  Barracks x2, Starport Reactor  
  61  4:45  Barracks Tech Lab  Make Stimpack ASAP
  61  4:49  Refinery  
  63  4:55  Engineering Bay  Make +1 on Attack ASAP
  66  5:16  Siege Tank  
  70  5:26  Starport Reactor  
  73  5:46  Orbital Command  
  80  5:50  Siege Tank  
  101  6:30  Barracks x2  Start make 2 supply in a row instead of 1
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Bunker and tank is a key to the build. If everything will be ok, on 9 minutes you will have 200 limit of units (70 workers, 7-8 tanks, 4-6 Medivacs and marines) on 3rd bases, with upgrades 1-1 and 2-2 in the production.

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Details

  • Created by: MaXGrig 
  • Published on: Nov 24, 2019
  • Modified on: Mar 14, 2020
  • Patch: 4.11.0
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