Description

Assassinate your opponents Queens with this very early 4 Ghost drop. Follow up with Nukes, Battlecruisers, or Liberators.

VOD

https://www.youtube.com/watch?v=tU_qybMllX0

Build Order

Why is there no SALT encoding or Overwolf build?

  13    Supply Depot  Walling your natural
  15    Refinery  
  16    Barracks  Walling your natural
  17    Refinery  
  20    Barracks Tech Lab  
  20    Ghost Academy  Walling your natural
  20    Orbital Command  
  20    Supply Depot  Finish wall or wall main ramp
  20    Ghost  Continual production until 4 ghosts
  23    Factory  
  24    Supply Depot  Wall main ramp
  25    Ghost  Lift Barracks to snipe Overlord before building or send ghost across map to snipe queen
  32    Ghost  30 supply if you lose first ghost
  32    Supply Depot  Reinforce Natural or Wall Main Ramp
  33    Supply Depot  Reinforce Natural or Wall Main Ramp
  34    Ghost  
  36    Medivac  
  36    Command Center  Add double refinery and choose your tech tree at this point.
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build is best on maps where you can wall off your natural easily with your initial buildings. Wall off your natural or you will not be able to defend it with this small number of units.

You can get off a snipe on the first queen at your opponents natural if they go hatch first (depending on map rush distance). If they go gas/pool first you will lose your Ghost to Speedlings, which does not end the build but is a setback. The safest play is to lift your Barracks and snipe the overlord scouting your natural.

Your goal with the opener is to snipe as many queens as possible without losing ghosts or your medivac. Reducing the number of Queens severely weakens the Zergs anti-air defense making Battlecruisers a very strong follow up. If you see your opponent quickly teching into anti-BC (or if you like to troll) you can also followup with mass Nuke.

With the four ghosts you will either spot queens spreading creep outside the natural, or you can drop harass at the main ramp. The goal here is to safely get off snipes on queens and retreat to kite as many lings as possible without losing ghosts so you can safely land your 3rd CC.

This is only the build order for the drop which is fairly simple. It is basically continually producing ghosts while teching into a medivac.

When you go for the drop, build two refineries at your natural and either tech into starport + fusion core for BCs or add cloak + ghost academies for nukes. The replay/cast provided shows the nuke version. The supply count listed here will differ from the replay due to RuFF losing his first ghost.

You can follow up with mech or bio but your stim and upgrades are very delayed with bio.

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Details

  • Created by: Kingcob
  • Published on: Nov 09, 2019
  • Modified on: Nov 09, 2019
  • Patch: 4.7.1
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Comments (1)

On Feb. 20, 2020, 1:59 p.m., CppMaster  said:

Cool build order, but you missed StarPort @ 29. Could you please fix it? I've tried to copy it and add myself, but couldn't save it for some reason.

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