Assassinate your opponents Queens with this very early 4 Ghost drop. Follow up with Nukes, Battlecruisers, or Liberators.
Why is there no SALT encoding or Overwolf build?
13 | | Walling your natural | |
15 | | ||
16 | | Walling your natural | |
17 | | ||
20 | | ||
20 | | Walling your natural | |
20 | | ||
20 | | Finish wall or wall main ramp | |
20 | | Continual production until 4 ghosts | |
23 | | ||
24 | | Wall main ramp | |
25 | | Lift Barracks to snipe Overlord before building or send ghost across map to snipe queen | |
32 | | 30 supply if you lose first ghost | |
32 | | Reinforce Natural or Wall Main Ramp | |
33 | | Reinforce Natural or Wall Main Ramp | |
34 | | ||
36 | | ||
36 | | Add double refinery and choose your tech tree at this point. |
This build is best on maps where you can wall off your natural easily with your initial buildings. Wall off your natural or you will not be able to defend it with this small number of units.
You can get off a snipe on the first queen at your opponents natural if they go hatch first (depending on map rush distance). If they go gas/pool first you will lose your Ghost to Speedlings, which does not end the build but is a setback. The safest play is to lift your Barracks and snipe the overlord scouting your natural.
Your goal with the opener is to snipe as many queens as possible without losing ghosts or your medivac. Reducing the number of Queens severely weakens the Zergs anti-air defense making Battlecruisers a very strong follow up. If you see your opponent quickly teching into anti-BC (or if you like to troll) you can also followup with mass Nuke.
With the four ghosts you will either spot queens spreading creep outside the natural, or you can drop harass at the main ramp. The goal here is to safely get off snipes on queens and retreat to kite as many lings as possible without losing ghosts so you can safely land your 3rd CC.
This is only the build order for the drop which is fairly simple. It is basically continually producing ghosts while teching into a medivac.
When you go for the drop, build two refineries at your natural and either tech into starport + fusion core for BCs or add cloak + ghost academies for nukes. The replay/cast provided shows the nuke version. The supply count listed here will differ from the replay due to RuFF losing his first ghost.
You can follow up with mech or bio but your stim and upgrades are very delayed with bio.
On Feb. 20, 2020, 1:59 p.m., CppMaster said:
Cool build order, but you missed StarPort @ 29. Could you please fix it? I've tried to copy it and add myself, but couldn't save it for some reason.