The goal of this build is to create an advantage by killing as many probes possible from two sides while you start your natural expansion and robotics facility. Classic uses this build on Disco Bloodbath LE in game 2 of his match against herO in the quarterfinals of the 2019 GSL Super Tournament 2 to make him surrender at 3:54 after killing 14 probes.
|14||0:18|| ||chronoboost nexus as pylon completes|
|17||0:46|| ||16th probe rallied to geyser, 2/3 in gas @100%|
|18||0:54|| ||17th probe rallied to other geyser, 2/3 in gas @100%|
|20||1:14|| ||send out probe for proxy pylon|
|21||1:25|| ||1 more probe in gas|
|22||1:36|| ||proxy pylon for stargate, 1 more probe in gas|
|23||2:00|| ||stop probe production for a moment|
|23||2:03|| ||rally adepts toward enemy base|
|27||2:10|| ||last probe|
|28||2:18|| ||proxy probe dies to scout enemy base|
|27||2:33|| ||stalker for base defense|
|29||2:43|| ||chronoboost oracle @100% stargate|
|32||3:20|| ||Oracle and adepts should be in enemy base now|
At 3:20, you send adepts through the front and one oracle from the back simultaneously. Your goal is to destroy your opponent's economy, so it's okay if you lose all three units. Try to focus fire one set of probes with your oracle and a different set of probes with your adepts for maximum harassment. (Two adepts can one shot probes).
If your opponent doesn't surrender after this, hopefully you will have done enough economic damage to defeat him in a second attack with a chronoboosted immortal, warp prism, and superior economy. Worst case scenario you lose all three units without doing much damage, but you can still defend with a shield battery at your natural and build up your economy.
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