The goal of this build is to create an advantage by killing as many probes possible from two sides while you start your natural expansion and robotics facility. Classic uses this build on Disco Bloodbath LE in game 2 of his match against herO in the quarterfinals of the 2019 GSL Super Tournament 2 to make him surrender at 3:54 after killing 14 probes.
14 | 0:18 | | chronoboost nexus as pylon completes |
16 | 0:36 | | |
17 | 0:46 | | 16th probe rallied to geyser, 2/3 in gas @100% |
18 | 0:54 | | 17th probe rallied to other geyser, 2/3 in gas @100% |
20 | 1:14 | | send out probe for proxy pylon |
21 | 1:25 | | 1 more probe in gas |
22 | 1:36 | | proxy pylon for stargate, 1 more probe in gas |
23 | 2:00 | | stop probe production for a moment |
23 | 2:03 | | rally adepts toward enemy base |
27 | 2:07 | | |
27 | 2:10 | | last probe |
28 | 2:18 | | proxy probe dies to scout enemy base |
27 | 2:33 | | stalker for base defense |
29 | 2:43 | | chronoboost oracle @100% stargate |
32 | 3:04 | | |
32 | 3:20 | | Oracle and adepts should be in enemy base now |
33 | 3:36 | |
At 3:20, simultaneously send two adepts and an oracle to their main mineral line. Your goal is to cripple their economy, so it's okay to lose units.
If they don't outright surrender from this harass, they should be crippled enough for you win with a second attack with a chronoboosted immortal and warp prism reinforcements.
On Jan. 14, 2020, 5:19 a.m., kini767 said:
hola soy joaquin juegos con protoss i pierdo mucha partidas 1vs1 no se que me pasa estoy ya aburrido quisiera mejorar en el stacraft 2 me puedes ayudar