Its build was made for fun, in 5:00 you go to the enemy base, you should take a ramp from first to second base with 2 tanks and one liberator if you want, liberator can be used for an attack on the second base while we attack enemy's main base... Or you can take in attack 3 SCV instead 3 marines and block enemy's ramp, why not
14 | 0:17 | | |
15 | 0:28 | | |
16 | 0:45 | | |
20 | 1:32 | | |
20 | 1:33 | | |
20 | 1:44 | | |
20 | 1:49 | | |
21 | 2:04 | | |
22 | 2:15 | | |
22 | 2:22 | | |
24 | 2:48 | | |
24 | 2:49 | | |
25 | 2:56 | | |
26 | 2:59 | | You need 8 Marines |
31 | 3:08 | | |
34 | 3:23 | | Constant Production |
39 | 3:33 | | |
47 | 3:51 | | |
54 | 4:19 | | Swap Barrack and Starport |
57 | 4:27 | | |
57 | 4:28 | | Make Stimpack ASAP |
We have a very good two base economic, after the end of the build you can take a third base and add two barracks, or 4 barracks and make 2-base all-in if our attack will be very good you can finish the game after this drop, usually, our enemy defend the second base, if you dont sure where are your opponent, just use scan and if he will be on the second base you can make a drop on the ramp, or make drop-in main base economic and use liberator to harass the second base. And remember this build just a harass, not all-in, you can destroy the enemy's army, or economic, or do nothing, everything will depend on you.
I think about this build will be incredibly good if you drop one medivac with tank and 4 marines on one base, and second drop with will be dropped on the second base, then the enemy's income becomes much worse than your and you can take an economic advantage, after this drop you can destroy missile turret (if she be) and after this attack second or the main base with liberator. Small Update: I added two barracks and Tech Lab on the first Barrack because I noticed that transition to macro in the first version was very bad, also after build you can make another two barracks and third base...