Description

INnoVation vs HerO

Timing drop harass with 3 widow mines (1 for the natural 2 for the main) with marines and turrets to defend double oracle plus tanks and bunker to defend natural entrance. Going into marine marauder medivac mines and 3cc economical.

Check replay and/or vod for the addons switches of tech and reactor.

VOD

https://youtu.be/Xg-wg88fWV0?t=688

Replay - herO v lIIllllIIlll - 뉴 리퍼그넌시 - 래더

Build Order

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  12  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:24  SCV  
  14  0:27  Refinery  
  15  0:38  SCV  
  16  0:44  Barracks  
  16  0:50  SCV  
  17  1:02  SCV  
  18  1:14  SCV  
  19  1:31  Orbital Command, Reaper  
  20  1:42  Command Center  
  20  1:53  Factory  
  20  1:56  SCV  
  21  2:04  Barracks Reactor  Constant Marine production
  21  2:08  SCV  
  21  2:13  Supply Depot, Refinery  
  22  2:21  SCV  
  24  2:40  Starport, Marine x2  
  26  2:45  Widow Mine  
  29  2:58  Marine x2  
  29  3:00  Orbital Command  
  32  3:06  Widow Mine  
  35  3:16  Medivac  
  35  3:17  Marine x2  
  39  3:22  Supply Depot  
  39  3:28  Widow Mine  
  43  3:35  Marine x2  
  43  3:38  Bunker  
  45  3:46  Supply Depot  
  47  3:49  Starport Tech Lab  
  47  3:50  Factory Tech Lab  
  47  3:53  Marine x2  
  51  4:09  Raven  
  53  4:12  Supply Depot  
  56  4:22  Siege Tank  
  52  4:47  Engineering Bay  
  52  4:52  Viking  
  58  5:05  Siege Tank  
  59  5:13  Missile Turret x2  
  65  5:33  Barracks x2  Remove Starport from Techlab and build the 2nd Barrac on it, Build 3rd Barrack next to the Factory
  67  5:40  Terran Infantry Weapons Level 1  
  67  5:47  Refinery x2  
  71  5:52  Siege Tank  
  74  6:02  Starport Reactor  
  78  6:24  Stimpack  Start from 2nd Barracks
  82  6:28  Command Center  Remove Factory from Tech and put third Barrack on it
  82  6:35  Combat Shield  Start from 3rd Barracks
  82  6:36  Factory Reactor  Constant Mine production
  84  6:45  Marauder x2  Constant Marauder production from Both Barracks
  90  7:02  Barracks x2  
  90  7:03  Medivac x2  
  94  7:10  Marauder x2  
  102  7:16  Widow Mine x2  
  102  7:32  Marauder x2  
  108  7:37  Widow Mine x2  
  108  7:39  Medivac x2  
  116  7:45  Orbital Command  
  117  7:57  Barracks Reactor, Barracks Tech Lab  Constant Marauder production, Constant Marine Production
  117  7:59  Widow Mine x2  
  117  8:01  Concussive Shells  
  118  8:09  Marauder x2  
  116  8:20  Widow Mine  
  116  8:21  Orbital Command  
  116  8:22  Marauder  
  114  8:31  Marauder  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Provides a solid defense for early harass, with a deadly mine drop that can potentially destroy lots of probes in the early game with a 3cc with a good army and solid midgame economy. 3 Tanks are solid to defend the natural with bunker and 3cc with mines. Marine support and Turrets to defend mineral lines from oracles, phoenix, drops, zealots, etc...

You can use the starport to produce Vikings after 4 or 6 medivacs if Protoss goes Colossus. Mines to eliminate chargelots. Marauders for slow and stalkers. You can add a Ghost Academy after for EMPs.

The idea is to have 5 barracks with constant marine marauder production, with 3 tanks, raven for support, and constant production of medivacs, vikings and mines as needed with 3 CCs.

Attention to discrepancy in timing: In this game INovaTion lose some SCVs for the oracles so when you practice this build you will stack minerals if following these timings because you will have more SCVs than he had. To compensate this you can accelerate the construction of the last 2 barracks and production accordingly to your economy. If Protoss is able to harass some of your SCVs then your timing will be similar to the timings of this build.

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Details

  • Created by: zite
  • Published on: Sep 07, 2019
  • Modified on: Sep 11, 2019
  • Patch: 4.7.1
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