INnoVation vs HerO
Timing drop harass with 3 widow mines (1 for the natural 2 for the main) with marines and turrets to defend double oracle plus tanks and bunker to defend natural entrance. Going into marine marauder medivac mines and 3cc economical.
Check replay and/or vod for the addons switches of tech and reactor.
12 | 0:00 | | |
13 | 0:12 | | |
14 | 0:17 | | |
14 | 0:24 | | |
14 | 0:27 | | |
15 | 0:38 | | |
16 | 0:44 | | |
16 | 0:50 | | |
17 | 1:02 | | |
18 | 1:14 | | |
19 | 1:31 | | |
20 | 1:42 | | |
20 | 1:53 | | |
20 | 1:56 | | |
21 | 2:04 | | Constant Marine production |
21 | 2:08 | | |
21 | 2:13 | | |
22 | 2:21 | | |
24 | 2:40 | | |
26 | 2:45 | | |
29 | 2:58 | | |
29 | 3:00 | | |
32 | 3:06 | | |
35 | 3:16 | | |
35 | 3:17 | | |
39 | 3:22 | | |
39 | 3:28 | | |
43 | 3:35 | | |
43 | 3:38 | | |
45 | 3:46 | | |
47 | 3:49 | | |
47 | 3:50 | | |
47 | 3:53 | | |
51 | 4:09 | | |
53 | 4:12 | | |
56 | 4:22 | | |
52 | 4:47 | | |
52 | 4:52 | | |
58 | 5:05 | | |
59 | 5:13 | | |
65 | 5:33 | | Remove Starport from Techlab and build the 2nd Barrac on it, Build 3rd Barrack next to the Factory |
67 | 5:40 | | |
67 | 5:47 | | |
71 | 5:52 | | |
74 | 6:02 | | |
78 | 6:24 | | Start from 2nd Barracks |
82 | 6:28 | | Remove Factory from Tech and put third Barrack on it |
82 | 6:35 | | Start from 3rd Barracks |
82 | 6:36 | | Constant Mine production |
84 | 6:45 | | Constant Marauder production from Both Barracks |
90 | 7:02 | | |
90 | 7:03 | | |
94 | 7:10 | | |
102 | 7:16 | | |
102 | 7:32 | | |
108 | 7:37 | | |
108 | 7:39 | | |
116 | 7:45 | | |
117 | 7:57 | | Constant Marauder production, Constant Marine Production |
117 | 7:59 | | |
117 | 8:01 | | |
118 | 8:09 | | |
116 | 8:20 | | |
116 | 8:21 | | |
116 | 8:22 | | |
114 | 8:31 | |
Provides a solid defense for early harass, with a deadly mine drop that can potentially destroy lots of probes in the early game with a 3cc with a good army and solid midgame economy. 3 Tanks are solid to defend the natural with bunker and 3cc with mines. Marine support and Turrets to defend mineral lines from oracles, phoenix, drops, zealots, etc...
You can use the starport to produce Vikings after 4 or 6 medivacs if Protoss goes Colossus. Mines to eliminate chargelots. Marauders for slow and stalkers. You can add a Ghost Academy after for EMPs.
The idea is to have 5 barracks with constant marine marauder production, with 3 tanks, raven for support, and constant production of medivacs, vikings and mines as needed with 3 CCs.
Attention to discrepancy in timing: In this game INovaTion lose some SCVs for the oracles so when you practice this build you will stack minerals if following these timings because you will have more SCVs than he had. To compensate this you can accelerate the construction of the last 2 barracks and production accordingly to your economy. If Protoss is able to harass some of your SCVs then your timing will be similar to the timings of this build.