The Aim of this build is to get the best setup into the nearly ideal Lategame composition of Protoss of Carrier,Voidray, Mothership, Archons and storm.
We open with a normal stargate opening. The first unit we build out of the Stargate will be Voidray followed by 2-4 more Voidrays. With the leftover gas we will add a Twilight Council and a Templars Archives. Also we add gates up to 4.
You take your 3rd base around 5 min when your 2nd is saturated. You should have 1 zealot, 3-5 adepts and 2-3 voids at that point. We are gonna take the gases at the 3rd early cause we will need alot of gas.Your voidrays will be constatly active on the map to scout, snipe overlords, roaches,queens,hatches, anything that isnt protected by 2 or more queens or a spore. Same is for your first 3 adepts. The first one will check the 3rd if its going up and shade into nat/main to check saturation (cancel the shade).
When you have 3 adepts you can either combine them with the voidray and try a 2-prong assault and snipe some drones or just use the shades to constatly keep scouting. As soon as the twilight finishes we start charge and a templars archives. After the archives finishes we start storm and warpin 2-4 templar which will be saving energy. These are your lifeline vs early hydra pushes.
Then while your 3rd is getting saturated we will add gates up to 8, a Second Stargate and a Fleet beacon. We then start carrier production and get air and shield upgrades. At roughly 8-9 min we want to take a 4th base.
Just keep constantly getting carriers,templars and chargelots until we hit 200 supply (roughly 11min), then we will push across the map and fight the opposing zerg army. Your plan is to storm hydras,corruptors and infestors when they come near your army. If you can feedback Infestors or vipers that is also ideal. When we hit there wont be a maxed out perfect setup of spores+infestors very likely. If there are spores try to go around them and hit other locations. If you see no way in take a 5th base and continue on in the lategame and constantly send chargelots to their bases (with a prism) while you stay back and hold your bases and stop advancing spores and try to take more bases slowly. Also you want to take your chargelots and send them to expansions of the zerg when you move out to cause distraction and allow you time to isolate parts of his army or his spores.
Notes to scouting and reactions: Vs an early pool just react with an wall-off, chrono the zealot, get a battery or if you wanna be save get a forge+cannon.
VS banelingbust/or alot of lings: Your first unit(s) out of the stargate should be oracles here and some adepts and get a battery and cannon at the 3rd base.
VS roach/ravager: Get a voidray(s) as fast as you can and build some batterys to keep your wall alive, micro vs biles.
VS roachpushes in the midgame: Keep your wall at your nat closed, pull all your probes from your 3rd base and let your army clean the roaches up ( get batterys and/or some cannons if you scout early that something like this is coming).
VS hydrapushes: Stay defensive and try to hit your storms well-they are your lifeline here cause your airunits are not in a critical mass yet
VS corruptor pushes/corruptors: Get voidrays and archons, only build a few (4-6) carriers.
VS Nydus/Swarmhost: Hunt the nydus/overlords and anything else on the map with your voidrays, get good vision in your bases and near your bases and stop them from getting up.
Vs Queen/ling/roach nydus: Make sure you have vision everywhere in your bases and rush voids out, they will kill the nydus pretty nicely if you see. Build some batterys and cannons at your bases, the zerg wont have much economy with this so dont panic if 1 nydus gets up and you lose a few probes. You can even abandon one of your 2 bases vs queen/ling nydus ( roughly 1 base economy for queen/ling and roughly 2 base for queen/roach).
There are no comments. Be the first!Create an account to comment!