Description

fake proxy, rush drilling claws, widow mine drop into heavy marine/tank/marauder/viking pressure

not sure on patch

VOD

https://www.youtube.com/watch?v=HgUDUZWuYJk&feature=youtu.be&t=10

Build Order

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  14  0:19  Supply Depot  
  16  0:41  Barracks  
  16  0:46  Refinery  
  17  0:56  Refinery  
  19  1:30  Marine, Orbital Command  
  20  1:36  Factory  
  20  1:46  Supply Depot  
  20  1:50  Reactor  on barracks
  23  2:25  Armory, Tech Lab  on factory
  23  2:26  Marine x2  
  26  2:38  Supply Depot  completes 3 depot wall (fake proxy)
  27  2:46  Widow Mine  
  27  2:48  Marine x2  
  31  3:03  Starport  halts scv production for a while when base is fully saturated, +1 worker for building (23 scvs?)
  31  3:08  Widow Mine  hide in base
  33  3:13  Drilling Claws  as soon as armory finishes
  33  3:30  Command Center, Widow Mine  
  35  3:38  Supply Depot  
  37  3:43  Medivac  
  37  3:52  Marine x2  
  39  3:57  Supply Depot  
  39  4:00  Widow Mine  
  41  4:01  SCV  
  42  4:10  Marine x2  
  44  4:17  Viking  
  46  4:20  SCV  drop leaves base (4 widow mines)
  47  4:29  Siege Tank  
  50  4:34  Marine x2  
  52  4:36  SCV  
  53  4:45  Orbital Command  
  53  4:53  Viking  
  55  4:54  SCV  
  56  4:57  Marine x2  
  58  5:04  SCV  drop hits, he wasted a few seconds before boosting and dropping all 4 at nat. can pick up or leave or spread out afterwards
  59  5:16  Siege Tank  semi-constant tank production
  62  5:20  SCV x2  first time for double scv production. semi-constant scv production from here, won't be noted
  64  5:22  Marine x2  semi-constant marine production, wont be noted, begins moving out with tanks, vikings and marines
  66  5:24  Supply Depot  
  66  5:26  Viking  semi-constant viking production
  200  6:47  Barracks  pauses unit production for a while
  200  6:48  Barracks, Tech Lab  
  200  7:05  Barracks x2  
  200  7:20  Widow Mine x2  restarts marines, mines, slowly adds in other units
  200  7:25  Refinery x2  
  200  7:28  Stimpack  
  200  7:35  Medivac  
  200  7:52  Combat Shield  
  200  7:55  Reactor x2, Tech Lab  
  200  8:05  Bunker  and medivac, mines, scvs, marines
  200  8:11  Engineering Bay x2  start +1 +1 as soon as possible
  200  8:21  Concussive Shells  and viking, starts mixing in marauders
  200  9:00  SCV  another mine drop
  200  9:35  SCV  big push, should hit when 1/1 finishes. Has 48 workers, and close to 80 army supply when it hits, having lost 1st drop and 1st push
Spawning Tool Build Advisor. Get it on Overwolf

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Details

  • Created by: freddurst
  • Published on: Jun 24, 2019
  • Modified on: Nov 02, 2019
  • Patch: 4.7.1
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