This is a hyperagressive/cheesy build that punishes any zergs that are greedy. This build can transition or be completely allin, depending on if you build nukes, go for another expansion, etc. It is completely up to you, if you think you can finish the zerg off, go for it :D
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16 | 0:53 | | Scout after this gas |
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Use the first hellions to do as much damage as possible, without losing them. They should arrive right around the time when the zerg only has about 6 lings. Killing lings and forcing out more will do damage to their economy. Don't get greedy with the hellions.
Build armory after first ghost! One snipe can almost one shot a queen (5 hp less than the queen's hp), so any hellion damage you do on them will make the queen get one shotted by snipe. This is really effective, because you can use the hellions (soon to be hellbats) to defend the ghosts against the lings, while the ghosts snipe can defend against the queens.
When channeling the snipe, keep the ghost back, because if it gets hit when charging the snipe, it will cancel the ability and still use the energy.
If you see the zerg building spines, you can start a nuke to clear the way through it without having to sacrifice any hellbats.
If you do not want to build a nuke, you can build a starport and go into banshee. The way that you would do this is by stopping ghost production after the starport finishes and switching it onto the tech lab that the barracks used.
This build works especially well on maps with back door expansions, because you have a free expansion that you can take while you are attacking, without fear of counter-attack!
When you see a roach warren, you can build some mines to zone out the roaches. A roach gets close to one shot by a mine and it does splash damage.
Once you get a high enough ghost count, sniping anything is always worth while (besides lings of course). Queens, roaches, and overlords are very important to the zerg, so take them away >:).
Personally, I think that cloak is a waste, because it uses energy that you would want to use on snipes and you already have the hellbats to protect the ghosts.
Depending on if you want to transition or not, you can go into bio or mech. If you do not build a starport, you can build another factory and switch it with the barracks tech lab when finished, this will allow you to start a quick blue flame and tank production to be very defensive.
Overall this is a great build, I do not take credit for it though. Bakemonoda was the dashing fellow who made a video on this. I just decided to write it up!
Thanks for reading! ~MorN
On Feb. 20, 2016, 6 a.m., TaLuS said:
When I import the SALT encoding, the Reactor is missing! I play on Dusk Towers with SALT mod.
Also I seem to have not enough minerals and too much gas. Am I supposed to put less than 6 SCVs into Gas? Or just makro better? xD
On Jan. 11, 2016, 2:41 a.m., BearValley said:
What a cool build! This is something completely new :)
On Dec. 22, 2015, 12:57 a.m., fullmetalbawie said:
This build is F*** hilarious, thanks for sharing this gem.