The only real purpose behind this build is to churn out as many early hellions and banshees as possible. It has little defense in the early game (1 marine) and gets the reactor out as soon as possible for double hellion production when the factory finishes. Scout with an SCV early enough to see if you can risk the early reactor. Once your hellion production starts, you should be safe from most aggression.
Start the starport and the tech lab on the barracks. We know this part all too well from HotS, and the gas timings even line up for cloak and a banshee when the swap happens. From here you should have the army advantage, and you can start your hellion/banshee assault. Behind this, you can start your second command center to start your economy.
This BO is from Team Liquid and authored by Jer99, Theo, moosegills, Winks, & Thaniri. I wanted to add it to Spawning Tool so others can find it. The article can be found here
Why is there no SALT encoding or Overwolf build?
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23 | | Swap factory onto reactor, 2x hellion production | |
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34 | | Swap SP onto tech lab | |
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| After 6 hellions/2banshees |
This build is a 1/1/1 that requires you to use your barracks to create the reactor and tech lab for your factory and starport, make sure to position them close to each other for faster swapping.
On Feb. 6, 2016, 6:05 a.m., Dozenblu said:
Super fun build! I have only used it in bronze but it works great! Works against early aggression (not suuuper early). But it's best against a macro heavy opponent who's trying to build an eco. You can also throw in a viking or something if they have some air units and then you should be good.
Overall, very fun build that works against most opponents.