Description

Serrals Ling Bane Hydra into Hive against Hellion, Liberator/ BC into Bio Tank

Replay pack link: https://drive.google.com/drive/folders/1QDVIApyVhocPhh1bhNZG38ssUwNqJNY9

Build Order

Why is there no SALT encoding or Overwolf build?

  16  0:50  Hatchery  
  18  1:10  Extractor  
  17  1:15  Spawning Pool  
  21  2:02  Queen x2  
  25  2:04  Zergling x2  reaper defence
  27  2:18  Hatchery  3rd
  28  2:34  Metabolic Boost  Ling speed
  31  2:50  Queen  
  33  2:52  Pneumatized Carapace  Ovie speed
  42  3:27  Queen x2  
  46  3:36  Baneling Nest  
  54  4:00  Spore Crawler  1-3 depending on if there's a fusion core, just tech lab, reactor etc
  56  4:08  Queen  3rd creep queen
  67  4:40  Lair  
  67  4:41  Queen  4th creep queen
  72  5:00  Extractor x2  natural
  79  5:40  Evolution Chamber x2  
  77  5:45  Centrifical Hooks  Bane speed
  80  5:48  Extractor x2  3rd
  87  6:06  Zerg Melee Weapons Level 1, Zerg Ground Armor Level 1  
    6:15  Extractor  Full gas saturation on 3 bases
    6:34  Hatchery  4th
    6:48  Hydralisk Den  
    7:20  Muscular Augments  Hydra speed
    7:27  Hatchery  5th
    8:20  Zerg Melee Weapons Level 2, Zerg Ground Armor Level 2  
    8:33  Grooved Spines  Hydra range
    8:58  Infestation Pit  
    9:39  Hive  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Serral opens completely standard with Hatch Gas Pool and gets a quick 3rd at 27 supply. He then works his way up to 7 queens which is 1 for each Hatch and 4 creep/ defence queens as BC's and Hellions are very prominent amongst Terrans in the current meta. Serral goes for a late Lair in my opinion which could be that he just forgot about it but it's more likely because he was prioritising the need for Ling/ Bane against the Terran's aggression over getting tech and Bane speed although I could be wrong.

Serral almost always takes 2 extractors at the natural, saturating them and then getting 2 more at the 3rd shortly after when his 3rd has been saturated leaving the main till last.

My favourite part of Serrals play here that he has not 1 but 2 ling squads waiting to backstab the Terran when the Terran pushes out towards the 4th. These backstabs do an incredible job and he does this multiple times to both kill workers slowing down the economy, and delaying reinforcements making it easier to defend the push. He also manages to cancel the 4th base which is a big deal.

Serral never misses a beat with his upgrades and tech buildings, and despite being under constant pressure from Bio tank etc, he takes superior trades, has a big tech advantage, an economic advantage and an army advantage. As soon as Serral sees how delicate the remaining push is, he collapses upon it and the game instantly ends. gg

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Details

  • Created by: ANTI   
  • Published on: Jun 07, 2019
  • Modified on: Jun 07, 2019
  • Patch: 4.7.1
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