Map: King's Cove LE

Players

RabeLais

  • Race: Terran Terran
  • Spawn Location: 5:00

A.I. 1 (Medium) - Winner!

  • Race: Protoss Protoss
  • Spawn Location: 11:00

VOD

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Description

SCOUTING/ADAPTING

If SCV scouts cyber into nexus (no nexus by 1:30)
CC2 high ground
Make bunker low ground
Reaper should confirm third base around 4:30.

Don't sacrifice reaper for scout (although someday we might decide otherwise) -- just deduce from units seen (if just alot of stalkers, deduce twilight -- if oracle comes into our base, we know it's stargate -- anything else we can just proceed with our build).

VS two-base play? Just sit home, keep making SCVs, and quietly take that third - convert into a 3 base push with +1 +1, EMPs, aa missile, tons of tanks etc. Make sure to wall off natural, siege up libs and tanks, repair bunker etc. for 2 base push.

Vs twilight: make second tank and second bunker high ground. Delay additional factories.
Vs robo: this exact build.
VS Stargate phoenix: we would need to work out a cyclone/mine push version

TO WORK INTO OUR REFLEXES:

Double gas natural before 4:00, as medivac is 50% underway and we ve just started widow mine

Supply at 3:30, right after cyclone starts.

Gas expense around 5:00 - 3 factories, 1 arm (+ebay, we need the armory to morph hellbats), !tanks and libs

Prioritize tanks and libs production for the push over hellions as gas is available

Stop SCV production at 6:00 so we have extra for the push. Restart only when we want to transition.

Don t forget to bring the SCVs AND recuperate what s left of our medivac from the harrass.

Other remarks:

+1 attack probably not a bad idea as soon as armory finishes. Push might last. Same with blue-flame if we think we can squeeze it.

Rax story: reaper marine reactor marinesx2 till we re rdy to build factories 2 and 3; gives reactor
Factory story: tech lab cyclone widow mine (pour le drop) then just tanks
Starport story: medivac tech lab raven ... then libs 1x1 for the push

Later on:

Add GA for EMPs.
Go up to 5 factories. Ramp up tank count as long as long as opponent doesnt go air. If so start vikings and thors.

YET TO EXPLORE

Variant vs stargate: cyclone widow mine push instead

Greedier variant for series, with later timing in mind: 3rd CC before factories 2-3 and double armory? Basically what we would do against a toss going 2 base instead of 3.

Defense against proxy robo

CYCLONE WIDOW MINES MARINES VIKINGS PUSH VARIANT

2 marines per cycle
4 mines
1 viking here and there (half the time)
2 cyclones per cycle

... and you ve got urself a two base push thats decent vs phoenix play

HOW THE BUILD ACCOUNTS/ADAPTS TO VARIOUS PROTOSS BO

VS cannon rush: can make fast bunker
VS DTs: raven will be out at decent time
VS oracle opener: cyclone ready!
VS proxy gate: scouting SCV should allow us to deduce it.
VS proxy robo: to reassure ...
VS proxy stargate tempest:
VS blink stalker heavy opener: tank should help. Maybe make second tank before the additional factories if twilight opener?

Time

  • Played on: Feb. 7, 2019, 9:33 a.m.
  • Length: 7:58
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RabeLais Terran 

Build Orders: Reaper Expand, Mech 

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  12  0:01  SCV  
  13  0:13  SCV  
  14  0:18  Supply Depot  
  14  0:25  SCV  
  15  0:39  SCV  
  15  0:41  Barracks  
  16  0:46  Refinery  
  16  0:52  SCV  
  17  1:04  SCV  
  18  1:16  SCV  
  19  1:28  Orbital Command  
  19  1:31  Reaper  
  20  1:47  Command Center  
  20  1:54  SCV  
  20  2:00  Supply Depot  
  21  2:03  Marine  
  21  2:06  SCV  
  23  2:18  Factory  
  23  2:22  Refinery, SCV  
  24  2:25  Barracks Reactor  
  24  2:34  SCV  
  25  2:47  SCV  
  26  2:59  SCV, Orbital Command  
  26  3:05  Factory Tech Lab  
  27  3:06  Starport  
  27  3:11  SCV  
  28  3:15  Marine x2  
  28  3:16  Bunker  
  30  3:23  SCV  
  30  3:25  Cyclone  
  35  3:27  SCV  
  35  3:33  Supply Depot  
  35  3:35  SCV  
  35  3:37  Marine  
  35  3:39  SCV  
  38  3:44  Marine  
  38  3:46  Medivac  
  38  3:47  SCV  
  42  3:51  SCV  
  43  3:58  Marine, Widow Mine  
  43  3:59  SCV  
  43  4:00  Supply Depot  
  47  4:02  Refinery  
  47  4:03  SCV  
  47  4:06  Refinery  
  47  4:07  Marine  
  49  4:11  SCV  
  49  4:15  SCV  
  49  4:16  Starport Tech Lab  
  51  4:23  SCV  
  51  4:24  Marine  
  52  4:25  Marine  
  52  4:27  SCV  
  52  4:28  Siege Tank  
  52  4:30  Supply Depot  
  58  4:34  Supply Depot  
  58  4:35  SCV  
  59  4:39  SCV, Raven  
  62  4:52  SCV x2  
  64  4:56  Barracks Tech Lab  
  64  5:01  Factory  
  64  5:03  Factory  
  64  5:04  SCV x2  
  66  5:11  Factory  
  66  5:16  SCV x2  
  66  5:22  Armory  
  66  5:27  Liberator  
  67  5:28  Supply Depot, SCV x2  
  67  5:33  Siege Tank  
  71  5:39  Engineering Bay  
  71  5:40  SCV x2  
  73  5:46  Hellion  
  78  5:50  Hellion, Supply Depot  
  78  5:52  SCV x2  
  78  5:53  Supply Depot  
  82  5:58  Siege Tank  
  85  6:04  SCV  
  85  6:10  Liberator  
  86  6:12  Hellion  
  90  6:22  Hellion x3  
  94  6:30  Hellion  
  99  6:34  Hellion  
  101  6:40  Command Center  
  101  6:41  Supply Depot  
  101  6:44  Supply Depot  
  101  6:57  Hellion  
  101  6:58  Missile Turret, Hellion, Bunker  
  101  7:01  Hellion x2  
  102  7:03  Hellion  
  98  7:18  Hellion  
  98  7:20  Hellion  
  98  7:22  Hellion  
  106  7:23  Hellion  
  106  7:26  Bunker  
  106  7:27  Missile Turret  
  108  7:32  Supply Depot  
  108  7:34  Supply Depot  
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A.I. 1 (Medium) Protoss - Winner!

Build Orders: 1 Gate Expand 

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  12  0:00  Probe  
  13  0:13  Probe  
  14  0:21  Pylon  
  14  0:25  Probe  
  15  0:35  Probe  
  16  0:43  Probe  
  17  0:51  Gateway  
  17  1:09  Probe  
  17  1:11  Nexus  
  18  1:29  Pylon  
  18  1:31  Assimilator  
  18  1:39  Zealot  
  18  1:44  Probe, Cybernetics Core  
  21  1:56  Probe  
  22  2:06  Gateway  
  22  2:08  Probe  
  23  2:16  Assimilator  
  23  2:22  Probe, Stalker  
  23  2:23  Pylon  
  26  2:33  Probe  
  27  2:45  Probe  
  27  2:46  Adept  
  27  2:49  Warp Gate  
  28  2:53  Adept  
  30  3:07  Assimilator  
  30  3:09  Sentry  
  30  3:18  Assimilator  
  32  3:29  Probe  
  32  3:30  Stalker  
  35  3:40  Probe  
  36  3:43  Probe  
  36  3:44  Stalker  
  37  3:52  Probe  
  37  3:55  Probe  
  41  4:04  Probe  
  41  4:06  Sentry  
  44  4:10  Pylon  
  44  4:13  Probe  
  44  4:16  Probe  
  46  4:23  Zealot  
  46  4:25  Probe x2  
  50  4:33  Probe  
  50  4:37  Probe  
  52  4:39  Pylon  
  52  4:42  Zealot  
  52  4:43  Probe  
  55  4:49  Probe  
  56  4:55  Probe  
  57  5:00  Probe, Stalker  
  57  5:06  Pylon  
  60  5:07  Probe  
  60  5:08  Probe  
  60  5:16  Probe  
  60  5:17  Zealot  
  60  5:20  Probe  
  61  5:27  Probe  
  61  5:29  Robotics Facility  
  61  5:32  Probe  
  63  5:35  Stalker  
  63  5:40  Probe  
  66  5:44  Probe  
  66  5:49  Pylon  
  67  5:52  Probe  
  67  5:53  Stalker  
  67  5:56  Probe  
  71  6:06  Probe  
  71  6:07  Probe, Forge  
  71  6:09  Pylon  
  73  6:11  Stalker  
  73  6:16  Probe  
  73  6:17  Observer  
  76  6:19  Probe  
  78  6:26  Probe  
  78  6:29  Sentry  
  78  6:32  Probe, Pylon  
  81  6:37  Pylon  
  81  6:38  Observer, Probe  
  83  6:44  Probe, Photon Cannon  
  83  6:47  Sentry, Stargate  
  84  6:49  Photon Cannon  
  84  6:52  Twilight Council  
  86  6:55  Gateway  
  74  7:05  Sentry  
  55  7:23  Stalker  
  55  7:29  Probe  
  34  7:57  Zealot  
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  • Supply blocks, unpowered buildings, or Contaminate may cause inaccurate times.
  • Supply counts are checked every 10 seconds.