Map: Cyber Forest LE

Players

Trizztein

  • Race: Terran Terran
  • League: Master
  • Spawn Location: 11:00

A.I. 1 (Easy) - Winner!

  • Race: Terran Terran
  • Spawn Location: 5:00

VOD

Have the link to the VOD?

Description

To work on (reflexes wise)
- Double quick gas. This is pretty new to us.
- Supply timings: 3 in a row from the 2d, skip one cycle, then two more cycles from 3:00 (4th supply BEFORE 2d CC) then restart 2x2 from 4:50 (same time as we take natural gases and make those two vikings).
- Starport tech lab and factories are right after first hit squad is finished. Before 2d CC is started.
- SCV transfer to natural: correct timing - 4:20 (1 minute after start of build time)
- 3rd CC as we fill those natural gases
- When to send that SCV for 2d CC: rally the SCV that made the starport (very logical memory trick for a 1-1-1 starport expand)

1-1-1 starport expand, 3 reaper + 2 hellion opener, going into mid-game push with 3 vikings + 1 raven and two tanks. Transitionning into BCs.

Starport makes 1 viking + 1 raven, then takes reactor from rax, makes 2 vikings (for initial push), then goes back to tech lab for first BC.

Factory makes 2 hellions then makes tech lab and a couple of tanks for the push then defense.

Barracks makes 3 reapers, then reactor for the starport

What I would propose to make even better the demonstrated build by Hiro:
- Get faster 3rd CC with the floating money as move out
- Get ebay for turrets which can serve against drops/banshees etc.
- Delay the fusion core a bit and use available gas to put down at least a second factory to pump out a few hellions and spend the extra minerals, along with turrets for anti-drop/anti-bcs. Can use for multi-prong harrass and are decent vs marines (which opponent might want vs BCs).
- Gas goes into double armory, upgrades, fusion core and yamato, starports 2 and 3.
- Add 4th CC as soon as resources available.
- Minerals go into expansions, hellions, turrets, and any sim city building we want to make the chokes more clunky against bio or such in front of our tanks.
- Add ravens and vikings into the air mix to disable opponent s big units (thors or his own bcs and ravens).
- Target 4 base convergent point for our build: (4th base only uses gas)
2 factories for 3 hellions/cycle
5 starports, 4 with tech lab pumping 3 BCs + 1 viking, and 1 with reactor pumping 2 vikings. Add in a few ravens. Total of 3 BCs + viking.

During push, infrastructure added ...

factory beside starport that will lift to go back to tech lab (could delay FC and first BC -- needs to be worked out)
3rd CC + ebay
Fusion core (5:30)
First BC + yamato (6:30)
Add starports 2+3 with armory.
4th CC
Starports 4+5

The viking count during the push is a delicate part. We can keep making them to sustain our push but we're sacrificing on gas for factory + fusion core. To be explored.

Don't forget air upgrades + blue flame that should start sometime after double armory and starports 2+3

BCs win vs thors in a straight-up fight with equal army value. So might as well go for them if we re going into mech. They're also much less clunky since air, can teleport for harrass, won't be damaged by tanks/hellions/marauders. Definitly the better choice in the current meta.

Time

  • Played on: Feb. 5, 2019, 8:10 p.m.
  • Length: 7:53
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Trizztein Terran 

Build Orders: 1/1/1 

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  6  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:24  SCV  
  15  0:28  Refinery  
  15  0:38  SCV  
  16  0:44  Barracks  
  16  0:50  SCV  
  16  0:55  Refinery  
  17  1:02  SCV  
  18  1:14  SCV  
  20  1:33  Reaper, Orbital Command  
  20  1:35  Factory  
  20  1:54  Supply Depot  
  20  1:59  SCV  
  21  2:06  Reaper  
  22  2:11  SCV  
  23  2:20  Hellion  
  25  2:23  Starport, SCV  
  25  2:27  Supply Depot  
  26  2:35  SCV  
  27  2:42  Reaper, Hellion  
  30  2:47  SCV  
  31  2:59  Supply Depot  
  31  3:00  Starport Tech Lab  
  31  3:01  SCV  
  31  3:03  Factory Tech Lab  
  32  3:14  SCV  
  33  3:21  Command Center  
  33  3:27  Raven  
  33  3:28  SCV  
  36  3:36  Siege Tank  
  36  3:40  SCV  
  40  3:46  Barracks Reactor  
  40  3:52  SCV  
  41  3:55  Supply Depot  
  41  4:05  SCV  
  41  4:09  Siege Tank  
  45  4:10  Viking  
  47  4:19  SCV  
  48  4:33  Orbital Command  
  48  4:35  SCV  
  49  4:42  Siege Tank  
  52  4:47  Refinery, SCV, Supply Depot x2  
  52  4:48  Refinery  
  53  4:59  Viking x2, SCV  
  58  5:02  SCV  
  59  5:11  SCV  
  61  5:14  SCV  
  61  5:21  Command Center  
  61  5:24  SCV  
  62  5:35  SCV  
  63  5:36  SCV  
  63  5:39  Fusion Core  
  63  5:41  Engineering Bay  
  64  5:47  SCV  
  64  5:48  SCV  
  64  5:49  Supply Depot  
  66  5:57  Armory  
  66  5:59  SCV  
  66  6:00  SCV  
  66  6:01  Armory  
  68  6:11  SCV  
  68  6:12  SCV  
  68  6:15  Factory  
  70  6:23  SCV  
  70  6:24  SCV  
  72  6:26  Battlecruiser  
  78  6:35  SCV  
  78  6:36  SCV  
  80  6:44  Orbital Command  
  80  6:48  SCV x2  
  80  6:54  Siege Tank  
  85  6:55  Supply Depot x2  
  85  7:00  SCV  
  86  7:02  SCV  
  87  7:09  Hellion, Orbital Command  
  87  7:10  Hellion  
  87  7:12  SCV  
  87  7:14  SCV  
  93  7:19  Missile Turret x2  
  93  7:24  SCV  
  93  7:26  SCV  
  93  7:29  Refinery  
  95  7:36  Sensor Tower, SCV  
  95  7:37  Refinery, SCV  
  97  7:38  SCV  
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A.I. 1 (Easy) Terran - Winner!

Build Orders:  

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  6  0:00  SCV  
  13  0:13  SCV  
  14  0:18  Supply Depot  
  14  0:25  SCV  
  15  0:40  SCV  
  16  0:43  Barracks  
  16  0:46  Refinery  
  16  1:09  Supply Depot  
  16  1:21  Refinery  
  16  1:30  Marine  
  16  1:32  Orbital Command  
  17  1:48  Barracks Tech Lab  
  17  2:07  Marine  
  18  2:14  SCV, Supply Depot  
  19  2:26  SCV  
  20  2:32  Marine  
  21  2:38  SCV  
  22  2:50  SCV  
  23  2:58  Marine  
  23  3:02  SCV  
  25  3:14  SCV  
  26  3:24  Marauder  
  28  3:50  Marauder  
  30  4:13  SCV  
  30  4:16  Marauder  
  32  6:39  Marine  
  23  7:05  Marine, SCV  
  23  7:06  Supply Depot  
  22  7:17  SCV  
  22  7:22  Marine  
  22  7:29  SCV  
  23  7:30  Factory  
  23  7:32  Supply Depot  
Tags
 
League
Master
Matchup
TvT
Opening
1/1/1
Race
Terran
Spawn Locations
Cross Positions
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Caveats
  • Supply blocks, unpowered buildings, or Contaminate may cause inaccurate times.
  • Supply counts are checked every 10 seconds.