Description

Incredibly simple but effective build. Early & constant pressure with Marines and Marauders.

VOD

https://www.youtube.com/watch?v=3Cz5Bch18Ho&t=27s

Replay - Rax rush

Build Order

Get SALT Encoding   

  12  0:01  SCV  
  13  0:13  SCV  
  14  0:18  Supply Depot  Block Ramp 1/3
  14  0:24  Refinery  
  14  0:29  SCV  
  15  0:43  Barracks  Block Ramp 2/3
  15  0:53  Supply Depot  Block Ramp 3/3
  16  0:54  SCV  
  16  1:06  SCV  
  17  1:12  SCV  
  18  1:23  Barracks  
  18  1:25  SCV  
  19  1:44  Barracks Tech Lab, Barracks, SCV  
  20  1:58  SCV  
  20  2:07  Combat Shields  A must have before the first push
  21  2:11  Marauder  
  22  2:12  Barracks Reactor  
  22  2:20  Orbital Command  
  22  2:32  Barracks Reactor  
  22  2:33  Supply Depot  
  25  2:36  Marauder  
  25  2:54  Marine x2  
  26  2:58  Refinery  
  26  2:59  Marauder  First Push now!
  28  3:10  Marine x2  
  30  3:19  Marine x2  
  30  3:26  Concussive Shells  
  32  3:36  Marine x4  Keep sending marines
  32  3:37  Marauder  
  32  3:53  SCV  Time to plan the expansion
  32  3:58  Marauder  
  36  5:12  Command Center  This is either GG or Expa time...GLHF
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Good for Terran beginners (such as myself) to have an easy start up.

Block Ramp with the first Rax and two supplies to deny scout.

If your opponent is Terran, Position your initial marines and marauders to deal with that pesky Reaper.

Don't forget to scout around the 1:00 min mark.

IF your opponent is fast expanding, you have the edge, otherwise it might backfire.

By min 3:00 you should have a couple rauders and marines. Bring them close to the enemy expansion and wait for the next wave to join you.

To simplify the micro, you can set the barracks rally to mid map or even close to the action.

Keep sending marines and rauders to keep the pressure up.

Transition to your natural expa or double the bet and close the deal.

PS: GLHF.

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Details

  • Created by: samirlugel
  • Published on: Feb 02, 2018
  • Modified on: Feb 10, 2018
  • Patch: 4.0.0
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