Description

Great BO for dealing economic damage to Protoss, to give time to build up infrastructure. Choice of Widow mines/Siege tanks is personal preference. My stimpack timing was late, as well as my rax. Don't do the same.

EDIT: This BO is much less viable vs. toss in the current patch. With the whole 3 min proxy oracle timing, you should build an early ebay and maybe some bunkers. May work in lower leagues, will not work in higher leagues. Very weak to early pressure(i.e. stalker all-in)

Replay - 1-1-1 Mine drop+ double liberator follow up

Build Order

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  12  0:00  SCV  
  13  0:13  SCV  
  14  0:17  Supply Depot  
  14  0:25  SCV  
  15  0:28  Refinery  
  15  0:39  SCV  
  16  0:45  Barracks  
  16  0:52  SCV  
  17  1:04  SCV  
  18  1:16  SCV  
  19  1:33  Reaper, Orbital Command  
  20  1:53  Command Center  
  20  2:01  SCV  
  20  2:06  Barracks Reactor  
  21  2:09  Supply Depot  
  21  2:14  SCV  
  22  2:19  Factory  
  22  2:26  SCV  
  22  2:29  Refinery  
  23  2:42  Marine x2  
  27  2:59  Marine x2  
  27  3:03  Factory Reactor  
  27  3:04  Starport  
  30  3:08  Orbital Command  
  30  3:18  Marine x2  
  34  3:37  Marine x2  
  34  3:40  Widow Mine x2  
  39  3:41  Medivac  
  44  3:55  Marine  
  46  4:03  Supply Depot  
  46  4:07  Liberator  
  46  4:09  Marine  
  46  4:13  Liberator  
  49  4:20  Factory Tech Lab  
  50  4:26  Supply Depot  
  62  4:49  Supply Depot  
  62  4:57  Engineering Bay x2  
  63  5:01  Command Center  
  66  5:24  Siege Tank  
  73  5:45  Medivac  
  77  5:50  Medivac  
  77  5:57  Refinery x2  
  77  6:02  Terran Infantry Weapons Level 1  
  78  6:12  Barracks x2  
  78  6:18  Orbital Command  
  82  6:40  Siege Tank  
  84  7:00  Medivac  
  90  7:06  Orbital Command  
  90  7:12  Siege Tank  
  90  7:14  Barracks Tech Lab x2  
  95  7:26  Medivac  
  99  7:35  Barracks x2  
  99  7:37  Terran Infantry Armor Level 1  
  99  7:40  Armory  
  99  7:42  Stimpack, Combat Shields  
  104  8:04  Marauder x2  
  104  8:05  Siege Tank  
  114  8:06  Medivac x2  
  117  8:30  Barracks Reactor x3  
  120  8:37  Barracks x2  
  120  8:38  Terran Infantry Weapons Level 2  
  122  8:41  Marauder  
  122  8:44  Medivac  
  124  8:54  Command Center  
  124  8:55  Marauder  
  128  9:06  Refinery x2  
  128  9:07  Siege Tank  
  128  9:08  Medivac  
  129  9:22  Marauder x2  
  140  9:27  Barracks Reactor  
  140  9:29  Barracks Tech Lab  
  140  9:30  Factory  
  140  9:31  Command Center  
  140  9:47  Starport  
  140  9:48  Marauder x2  
  140  9:51  Concussive Shells  

Analysis

Double WM drop does damage, annoys enemy toss, and usually throws them off. Double lib follow-up will keep that momentum. Macro behind that and push when 2-2 finishes, or do drop based play.

Alternatively, you can go up to 5-rax and end the game or deal more damage. Don't do this unless you're sure you can at least do a significant amount of damage.

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