Game 1 vs PiLiPiLi at Dreamhack Austin 2016
| 14 | 0:20 | | Main ramp |
| 16 | 0:45 | | Main ramp, scout with building SCV after 100% |
| 19 | 1:30 | | |
| 20 | 1:40 | | |
| 20 | 1:50 | | |
| 21 | 2:00 | | |
| 22 | 2:10 | | |
| 23 | 2:20 | | |
| 23 | 2:25 | | |
| 24 | 2:40 | | |
| 27 | 2:50 | | Natural CC |
| 28 | 2:55 | | Continuous Marine Production |
| 30 | 3:00 | | |
| 31 | 3:10 | | Oracle/ramp defense |
| 33 | 3:15 | | Near Factory |
| 36 | 3:25 | | |
| 40 | 3:35 | | |
| 42 | 3:45 | | Switch to Starport @ 100% |
| 44 | 3:50 | |

Polt opens economically with Reaper FE then moves into aggressive 2 rax bio and fast Stim + double Medivac production.
Can be used defensively until a large enough force can move out to attempt to snipe third while taking your own third.
He takes upgrades one at a time to be able to afford Starport production and Marauders.
On June 18, 2016, 8:04 a.m., Rayvenx said:
These times were actually from my own testing of the build order. I went through and played it repeatedly to find out the fastest possible times.
On June 18, 2016, 12:01 a.m., rthmjohn said:
Hey, rayvenx. Here's the link with the proper timestamp if you'd like to update this page: https://youtu.be/7QdbBiI63tU?t=8m57s
Thanks again for posting!