Description

PiG's Terran B2GM 2023, Episode 6 (Plat Part 1): reaper-first 1-1-1 into 2-base marine-tank push. Reaper > marine > reactor, safety tank + bunker, liberator harass, then factory/starport add-on swaps into 4-rax with stim, shields and +1.

Timings are estimates from standard LotV timings; supply counts follow PiG's notes. Depots after the first two are left out, keep Gary (and later Bruce) on depots.

VOD

https://youtu.be/ZYWGfSdhSK0

Build Order

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  14  0:18  Supply Depot  Gary: builds this, then rax/factory/starport, then becomes depot builder
  16  0:40  Barracks  Reaper > Marine > Reactor
  16  0:47  Refinery  Send an SCV across the map to scout
  19  1:28  Reaper  Benchmark 1:28. Scout + harass
  19  1:30  Orbital Command  
  20  1:45  Command Center  On the natural
  20  1:55  Supply Depot  
  20  2:00  Marine  
  21  2:10  Factory  
  22  2:15  Refinery  2nd gas
  22  2:18  Barracks Reactor  Then nonstop marines
  23  2:30  Bunker  At the natural
  26  2:55  Starport, Factory Tech Lab  Start as factory finishes
  30  3:13  Siege Tank  Safety tank
  38  3:31  Liberator  Harass the mineral line
  42  3:45  Factory Reactor  Factory swaps off its tech lab, builds reactor
  50  4:14  Starport Reactor  
  52  4:21  Factory Tech Lab  Factory swaps off reactor, builds tech lab. Tank production. Start Gary on depots!
  60  4:50  Starport Reactor, Barracks x3  Starport swaps off reactor, builds another. Medivac production, 4-rax: land on leftover add-ons; one builds its own tech lab. Bruce joins Gary on depots
  62  5:00  Engineering Bay, Refinery x2  3rd/4th gas
  68  5:25  Terran Infantry Weapons Level 1  +1 weapons
  70  5:36  Barracks Tech Lab  2nd tech lab for shields
  70  5:37  Stimpack  
  72  5:55  Combat Shield  Move out at stim + shields + +1, 3+ tanks, 2+ medivacs
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Attack timing: move out when stim, shields and +1 weapons are done and you have 3+ siege tanks and 2+ medivacs. If it doesn't win, regroup and go again with another 3+ tanks.

Scouting: no buildings in their base = proxy, so bunker on the high ground + wall, then resume the build. No natural at 3:30 = scan the main.

Window of weakness: reaper first delays reactor marines by ~50s; you're most vulnerable around 3:30.

Benchmarks: 45 SCVs by ~5:30; 4-rax start ~5:00.

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Details

  • Created by: Niron11
  • Published on: Oct 26, 2026
  • Modified on: Oct 26, 2026
  • Patch: 5.0.16
  • Difficulty: Medium
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