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Complete Build Order

  14  0:17  Supply Depot  
  15  0:30  Refinery  - Fully Saturated by the start of barracks
  16  0:44  Barracks  
  17  0:55  Refinery  - Fully Saturate
  19  1:30  Reaper  
  20  1:31  Orbital Command  
  20  1:35  Factory  - 1/3 and 2/3 on refineries at 50 gas after construction of factory
  20  1:45  Supply Depot  
  21  2:01  Reaper  
  23  2:17  Hellion  
  26  2:27  Command Center  - Natural Expansion
  27  2:36  Barracks Reactor  - Re-saturate gas
  27  2:40  Supply Depot  
  28  2:41  Factory Tech Lab  
  28  2:52  Starport  
  33  3:01  Cyclone  - When finished, ignore note below
  35  3:12  Marine x2  - Marines unless needed, have 2 reapers and hellion defend the main
  39  3:36  Siege Tank  - Only produce siege tanks. Nothing else. Bring Cyclone back into base to defend against bullshit.
  42  3:39  Orbital Command  - Natural
  42  3:43  Starport Tech Lab  
  45  3:50  Supply Depot  - 1 SCVshould always be building a supply depot from this point on
  48  4:00  Raven  - Upon completion switch, have barracks take Starport tech lab
  64  4:51  Command Center  - 3rd
  70  5:04  Refinery  - Natural
  71  5:17  Stimpack  - Using the starport tech-lab
  71  5:18  Barracks x2  - Barracks should be built on old barrack's reactor, - All barrack's should still be producing ONLY marines
  72  5:22  Starport Reactor  - Have starport build another reactor after switching with barracks.
  75  5:35  Engineering Bay x2  - After third tank, cut production to afford both engineering bays
  79  5:53  Refinery  - 2nd natural gas
  80  6:02  Terran Infantry Weapons Level 1, Terran Infantry Armor Level 1  
  83  6:07  Starport Reactor  - Swap one barracks onto the new reactor, float Starport and build a new reactor.
  84  6:08  Barracks x2  - Use the SCV that built barracks #2, - Use the SCV that built barracks #3
  87  6:17  Orbital Command  - 3rd CC.
  100  7:01  Barracks Reactor x2  - Around 100 supply, always have 2 supply depots building.
  105  7:08  Armory  - Float 3rd CC if not built on location
  112  7:19  Medivac x2  - These should be your first air units outside of 1 raven
  124  7:36  Combat Shield  
  125  7:40  Refinery x2  - Both 3rd CC's, should be built at 10/16 saturation
  143  8:07  Terran Infantry Weapons Level 2  
  146  8:16  Terran Vehicle Weapons Level 1  - 3rd should be nearly saturated by now